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Improved #damage with dice rolls and targeting enemies.
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2 changed files with 53 additions and 9 deletions
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@ -286,8 +286,8 @@ const modifier = (text) => {
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text += "\n Sets the character's health to specified value. It's capped at the character's max health."
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text += "\n#heal value"
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text += "\n Increases the character's health by the specified value. It's capped at the character's max health."
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text += "\n#damage value"
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text += "\n Decreases the character's health by the specified value. Reaching 0 causes the character to become \"unconcious\"."
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text += "\n#damage (enemy) damage or dice_roll"
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text += "\n Decreases the enemy's health by the specified damage or dice_roll. If an enemy isn't specified, the character calling the command is damaged. Reaching 0 causes the character to become \"unconscious\"."
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text += "\n#setac value"
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text += "\n Sets the armor class of the character. The default is 10"
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text += "\n#rest"
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