From 62c933ac46e04a4433af9ece01a1707863452ee0 Mon Sep 17 00:00:00 2001 From: raeleus Date: Sun, 13 Oct 2024 13:50:38 -0700 Subject: [PATCH] Update docs --- Output.js | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Output.js b/Output.js index ebec945..c9b4ec7 100644 --- a/Output.js +++ b/Output.js @@ -434,6 +434,8 @@ const modifier = (text) => { text += "\n Shows the list of spells that the character has learned." text += "\n\n--Combat--" + text += "\n#setupenemy" + text += "\nFollow prompts to create an enemy from a template or completely from scratch. It will be added to the existing encounter if there is one already specified." // text += "\n#encounter (funny|easy|medium|hard|boss|god or cr)" text += "\n#encounter (funny|easy|medium|hard or cr)" text += "\n Generate an encounter from the specified list. If a list is not specified, it will default to \"easy\" You can instead provide a number as a challenge rating which will scale encounters from the appropriate list and scale their difficulty." @@ -444,7 +446,7 @@ const modifier = (text) => { text += "\n#removeenemy name or index" text += "\n Removes the enemy as specified by the name or index. To delete multiple enemies, type the numbers with spaces or commas between them. This is safer than calling #removenote multiple times because the numbers shift as enemies are deleted. Quotes are not necessary." text += "\n#initiative" - text += "\n Assigns initiative to all characters. This begins combat." + text += "\n Assigns initiative to all characters and enemies. This begins combat." text += "\n#turn" text += "\n Updates the turn to the next character in combat. If it is an enemy, the enemy will attack. If it's a player character, the system will allow the player to take their turn. If there are no enemies left or all the player characters are dead, combat ends." text += "\n#flee (difficulty_class or automatic|effortless|easy|medium|hard|impossible)"