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Partial combat update.
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parent
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2 changed files with 27 additions and 1 deletions
10
Input.js
10
Input.js
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@ -65,6 +65,14 @@ const goEastSynonyms = ["goeast", "east", "goright", "right", "e"]
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const goWestSynonyms = ["gowest", "west", "goleft", "left", "w"]
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const showDaySynonyms = ["showday", "showdate", "day", "date"]
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const setDaySynonyms = ["setday", "setdate"]
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const encounterSynonyms = ["encounter", "startencounter"]
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const showEnemiesSynonyms = ["showenemies", "enemies"]
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const addEnemySynonyms = ["addenemy"]
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const removeEnemySynonyms = ["removeenemy"]
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const initiativeSynonyms = ["initiative"]
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const setAcSynonyms = ["setac", "setarmorclass", "ac", "armorclass"]
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const turnSynonyms = ["turn", "doturn", "taketurn"]
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const fleeSynonyms = ["flee", "retreat", "runaway"]
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const helpSynonyms = ["help"]
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const modifier = (text) => {
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@ -106,7 +114,7 @@ const modifier = (text) => {
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return { text }
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}
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if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, createLocationSynonyms, showLocationsSynonyms, goToLocationSynonyms, removeLocationSynonyms, getLocationSynonyms, clearLocationsSynonyms, goNorthSynonyms, goSouthSynonyms, goEastSynonyms, goWestSynonyms, resetSynonyms), function () {return true})
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if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, createLocationSynonyms, showLocationsSynonyms, goToLocationSynonyms, removeLocationSynonyms, getLocationSynonyms, clearLocationsSynonyms, goNorthSynonyms, goSouthSynonyms, goEastSynonyms, goWestSynonyms, encounterSynonyms, showEnemiesSynonyms, addEnemySynonyms, removeEnemySynonyms, initiativeSynonyms, turnSynonyms, fleeSynonyms, resetSynonyms), function () {return true})
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if (found == null) {
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if (state.characterName == null) {
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