Allow duplicates with #addenemy

This commit is contained in:
raeleus 2024-10-10 07:19:15 -07:00
parent 573629c490
commit 7037afdb34

View file

@ -1995,14 +1995,19 @@ function doAddEnemy(command) {
spell = getArgument(command, index++)
if (spell != null) spells.push(spell)
} while (spell != null)
for (var i = state.enemies.length - 1; i >= 0; i--) {
var enemy = state.enemies[i]
if (enemy.name.toLowerCase() == name.toLowerCase()) state.enemies.splice(i, 1)
}
var enemy = createEnemy(name, health, ac, damage, initiative)
enemy.spells = spells
var enemyMatches = state.enemies.filter(x => x.name.toLowerCase() == enemy.name.toLowerCase() || x.name.toLowerCase() == `${enemy.name.toLowerCase()} a`)
if (enemyMatches.length > 0) {
enemy.name = getUniqueName(enemy.name)
if (enemy.name.endsWith("A")) {
enemyMatches[0].name = enemy.name
enemy.name = enemy.name.substring(0, enemy.name.length - 1) + "B"
}
}
state.enemies.push(enemy)
return `[Enemy ${toTitleCase(enemy.name)} has been created]`