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Allow duplicates with #addenemy
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parent
573629c490
commit
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1 changed files with 10 additions and 5 deletions
15
Input.js
15
Input.js
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@ -1995,14 +1995,19 @@ function doAddEnemy(command) {
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spell = getArgument(command, index++)
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if (spell != null) spells.push(spell)
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} while (spell != null)
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for (var i = state.enemies.length - 1; i >= 0; i--) {
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var enemy = state.enemies[i]
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if (enemy.name.toLowerCase() == name.toLowerCase()) state.enemies.splice(i, 1)
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}
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var enemy = createEnemy(name, health, ac, damage, initiative)
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enemy.spells = spells
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var enemyMatches = state.enemies.filter(x => x.name.toLowerCase() == enemy.name.toLowerCase() || x.name.toLowerCase() == `${enemy.name.toLowerCase()} a`)
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if (enemyMatches.length > 0) {
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enemy.name = getUniqueName(enemy.name)
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if (enemy.name.endsWith("A")) {
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enemyMatches[0].name = enemy.name
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enemy.name = enemy.name.substring(0, enemy.name.length - 1) + "B"
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}
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}
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state.enemies.push(enemy)
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return `[Enemy ${toTitleCase(enemy.name)} has been created]`
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