The stragedy AI is smarter than it ever was before.

This commit is contained in:
raeleus 2024-11-10 22:54:18 -08:00
parent 0f8404345e
commit 789e05e5f6
2 changed files with 122 additions and 77 deletions

View file

@ -3025,46 +3025,39 @@ function stragedyEnemyTurn() {
var has3 = hand.filter(x => /^.*3.*$/gi.test(x)).length > 0
var has2 = hand.filter(x => /^.*2.*$/gi.test(x)).length > 0
var faceCardHandCount = hand.filter(x => /.*\D.*/gi.test(x)).length
var kingNumberedCardsInHand = []
for (var card of hand) {
if (kingCards.has(card)) kingNumberedCardsInHand.push(card)
}
kingNumberedCardsInHand.sort((a, b) => parseInt(a) - parseInt(b))
var aceNumberCards = []
var aceNumberSet = new Set()
for (var myCard of hand) {
for (var card of playerHand) {
if (myCard == card) {
aceNumberCards.push(card)
aceNumberSet.add(card)
}
var bestAceCard = null
var bestAceCardTotal = 0
for (var card of battlefield) {
var number = card.replaceAll(/\D/gi, "")
var playerTotal = 0
for (var playerCard of playerBattlefield) {
var playerNumber = card.replaceAll(/\D/gi, "")
if (playerNumber == number) playerTotal += parseInt(playerNumber)
}
if (playerTotal > bestAceCardTotal) bestAceCard = card
}
var bestAceNumber = aceNumberSet.length > 0 ? aceNumberSet[0] : null
var bestAceTotal
for (var aceCard of aceNumberCards) {
var total = 0
if (aceCard == bestAceNumber) total += parseInt(aceCard)
bestAceTotal = total
}
for (var card of aceNumberSet) {
for (var aceCard of aceNumberCards) {
var total = 0
if (aceCard == card) total += parseInt(aceCard)
if (total > bestAceTotal) {
bestAceTotal = total
bestAceNumber = card
}
var bestKingCardToBustPlayer = null
for (var playerCard of playerBattlefield) {
for (var card of battlefield) {
var playerNumber = playerCard.replaceAll(/\D/gi, "")
var number = card.replaceAll(/\D/gi, "")
if (number == playerNumber && (bestKingCardToBustPlayer == null || parseInt(number) > parseInt(bestKingCardToBustPlayer))) bestKingCardToBustPlayer = card
}
}
var bestKingCard = null
for (var playerCard of playerBattlefield) {
for (var card of hand) {
var playerNumber = playerCard.replaceAll(/\D/gi, "")
if (card == playerNumber && kingCards.has(playerNumber) && (bestKingCard == null || parseInt(card) > parseInt(bestKingCard))) bestKingCard = card
}
var bestKingCardToSave = null
for (var card of battlefield) {
var number = card.replaceAll(/\D/gi, "")
if ((bestKingCardToSave == null || parseInt(number) > parseInt(bestKingCardToSave)) && parseInt(number) + score < 30) bestKingCardToSave = card
}
if (hand.length == 0) {
@ -3075,8 +3068,9 @@ function stragedyEnemyTurn() {
log(2)
if (hasJoker) state.stragedyEnemyTurnText = stragedyPlayCard(false, "?" + lowestNumberedBattlefieldCard)
else if (hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
else if (hasAce && bestAceNumber != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceNumber)
else if (hasKing && bestKingCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCard)
else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
else if (hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
else if (hasKing && bestKingCardToSave != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToSave)
else if (highestNumberedHandCardAddUpTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo30)
else state.stragedyEnemyTurnText = stragedyEnemyRetire()
} else if (playerRetired && score > playerScore) {
@ -3093,31 +3087,38 @@ function stragedyEnemyTurn() {
log(6)
if (score < 20 && highestNumberedHandCardAddUpTo20 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo20)
else if (highestNumberedHandCardAddUpTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, highestNumberedHandCardAddUpTo30)
else if (faceCardHandCount > 1 && hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
else if (faceCardHandCount > 1 && hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
else if (faceCardHandCount > 1 && hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
else if (deck.length > 0) state.stragedyEnemyTurnText = stragedyEnemyDiscardCard()
else if (hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
else if (hasAce && bestAceNumber != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceNumber)
else if (hasKing && bestKingCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCard)
else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
else if (hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
else stragedyEnemyRandom()
} else if (score > 30 && battlefield.length > 0) {
log(7)
if (hasQueen && highestNumberedBattlefieldCard != null) {
state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
} else if (hasPriest && highestNumberedBattlefieldCard != null) {
state.stragedyEnemyTurnText = stragedyPlayCard(false, "p" + highestNumberedBattlefieldCard)
} else if (hasJack && highestNumberedBattlefieldCardSubtractDownTo30 != null) {
state.stragedyEnemyTurnText = stragedyPlayCard(false, "j" + highestNumberedBattlefieldCardSubtractDownTo30)
} else if (hasAce && bestAceNumber != null) {
state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceNumber)
} else if (kingCards.length > 0 && kingNumberedCardsInHand.length > 0) {
state.stragedyEnemyTurnText = stragedyPlayCard(false, kingNumberedCardsInHand[kingNumberedCardsInHand.length - 1])
} else {
state.stragedyEnemyTurnText = stragedyEnemyRetire()
}
} else if (highestNumberedHandCardAddUpTo20 == null && hand.length > 0) {
if (hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
else if (hasPriest && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "p" + highestNumberedBattlefieldCard)
else if (hasJack && highestNumberedBattlefieldCardSubtractDownTo30 != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "j" + highestNumberedBattlefieldCardSubtractDownTo30)
else if (hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
else if (kingCards.length > 0 && kingNumberedCardsInHand.length > 0) state.stragedyEnemyTurnText = stragedyPlayCard(false, kingNumberedCardsInHand[kingNumberedCardsInHand.length - 1])
else state.stragedyEnemyTurnText = stragedyEnemyRetire()
} else if (score >= playerScore && hasWitch) {
log(8)
state.stragedyEnemyTurnText = stragedyEnemyDiscardCard()
state.stragedyEnemyTurnText = stragedyPlayCard(false, "w")
} else if (score >= playerScore && hasBrigand) {
log(10)
state.stragedyEnemyTurnText = stragedyPlayCard(false, "b")
} else if (highestNumberedHandCardAddUpTo20 == null && hand.length > 0) {
log(11)
if (score >= 20 && score < playerScore && faceCardHandCount > 1 && hasAce && bestAceCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "a" + bestAceCard)
else if (score >= 20 && score < playerScore && faceCardHandCount > 1 && hasKing && bestKingCardToBustPlayer != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "k" + bestKingCardToBustPlayer)
else if (score >= 20 && score < playerScore && faceCardHandCount > 1 && hasQueen && highestNumberedBattlefieldCard != null) state.stragedyEnemyTurnText = stragedyPlayCard(false, "q" + highestNumberedBattlefieldCard)
else if (deck.length > 0) state.stragedyEnemyTurnText = stragedyEnemyDiscardCard()
else if (hand.length > 0) state.stragedyEnemyTurnText = stragedyEnemyRandom()
else state.stragedyEnemyTurnText = stragedyEnemyRetire()
} else {
log(9)
log(12)
state.stragedyEnemyTurnText = stragedyEnemyRandom()
}
@ -3137,7 +3138,31 @@ function stragedyEnemyDrawCard() {
function stragedyEnemyDiscardCard() {
log(`Enemy discard a card`)
var card = state.stragedyEnemyHand.splice(getRandomInteger(0, state.stragedyEnemyHand.length - 1), 1)
var hand = [...state.stragedyEnemyHand]
var score = state.stragedyEnemyScore
var hasAce = hand.filter(x => /^.*a.*$/gi.test(x)).length > 0
var hasJack = hand.filter(x => /^.*j.*$/gi.test(x)).length > 0
var hasQueen = hand.filter(x => /^.*q.*$/gi.test(x)).length > 0
var hasKing = hand.filter(x => /^.*k.*$/gi.test(x)).length > 0
var hasJoker = hand.filter(x => /^.*\?.*$/gi.test(x)).length > 0
var hasWitch = hand.filter(x => /^.*w.*$/gi.test(x)).length > 0
var hasPriest = hand.filter(x => /^.*p.*$/gi.test(x)).length > 0
var sortedNumberedHandCardsToAddUpTo30 = hand.filter(x => /^\d+$/gi.test(x) && parseInt(x) <= 30 - score).sort((a, b) => parseInt(a) - parseInt(b))
var highestNumberedHandCardAddUpTo30 = sortedNumberedHandCardsToAddUpTo30.length > 0 ? sortedNumberedHandCardsToAddUpTo30[sortedNumberedHandCardsToAddUpTo30.length - 1] : null
if (hand.length > 1) {
if (hasQueen) hand.splice(hand.indexOf("q"))
else if (hasPriest) hand.splice(hand.indexOf("p"))
else if (hasKing) hand.splice(hand.indexOf("k"))
else if (hasWitch) hand.splice(hand.indexOf("w"))
else if (hasJoker) hand.splice(hand.indexOf("?"))
else if (hasJack) hand.splice(hand.indexOf("j"))
else if (hasAce) hand.splice(hand.indexOf("a"))
else if (highestNumberedHandCardAddUpTo30 != null) hand.splice(hand.indexOf(highestNumberedHandCardAddUpTo30))
}
var card = state.stragedyEnemyHand.splice(state.stragedyEnemyHand.indexOf(getRandomInteger(0, hand.length - 1)), 1)
state.stragedyEnemyDiscard.push(card)
var newCards = state.stragedyEnemyDeck.splice(state.stragedyEnemyDeck.length - 2, 2)
state.stragedyEnemyHand.push(...newCards)
@ -3223,11 +3248,13 @@ function stragedyPlayerTurn(text) {
return `You draw a ${drawCard}`
} else if (text == "r") {
state.stragedyPlayerRetired = true
stragedyCalculateScores()
var text = `You retire at ${state.stragedyPlayerScore}.`
stragedyEnemyTurn()
stragedyCalculateScores()
stragedyCheckForWin()
state.stragedyTurn = "gameOver"
return `You retire at ${state.stragedyPlayerScore}.`
return text
} else {
var text = stragedyPlayCard(true, text)
if (state.stragedyEnemyRetired) {
@ -3273,42 +3300,47 @@ function stragedyPlayCard(player, text) {
var targetCard = isNumberedCard ? null : text.substring(1).toLowerCase()
var handIndex = hand.findIndex(x => x.toLowerCase() == handCard)
if (handIndex == -1) return "\nYou can only play cards that are in your hand\n"
if (handIndex == -1) {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou can only play cards that are in your hand\n"
}
var targetIndex = targetCard == "" ? -1 : battlefield.findIndex(x => x.toLowerCase() == targetCard)
if (!isNumberedCard && targetCard != "" && targetIndex == -1) return "\nYou must specify a target that is placed on your side of the battlefield.\n"
if (!isNumberedCard && targetCard != "" && targetIndex == -1) {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target that is placed on your side of the battlefield.\n"
}
switch (handCard) {
case "a":
if (targetCard == "") return "\nYou must specify a target to use the Ace (ie. a2)\n"
if (targetCard == "") {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target to use the Ace (ie. a2)\n"
}
hand.splice(handIndex, 1)
while (targetIndex != -1) {
var discardGroups = battlefield.splice(targetIndex, 1)
var discardCards = []
for (var group of discardGroups) {
discardCards.push(...group)
for (var i = battlefield.length - 1; i >= 0; i--) {
if (battlefield[i].endsWith(targetCard)) {
discard.push(...battlefield[i])
battlefield.splice(i, 1)
}
discard.push(...discardCards)
targetIndex = battlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
}
targetIndex = enemyBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
while (targetIndex != -1) {
var discardGroups = battlefield.splice(targetIndex, 1)
var discardCards = []
for (var group of discardGroups) {
discardCards.push(...group)
for (var i = enemyBattlefield.length - 1; i >= 0; i--) {
if (enemyBattlefield[i].endsWith(targetCard)) {
enemyDiscard.push(...enemyBattlefield[i])
enemyBattlefield.splice(i, 1)
}
discard.push(...discardCards)
targetIndex = enemyBattlefield.findIndex(x => x.toLowerCase().endsWith(targetCard.substring(targetCard.length - 1, targetCard.length)))
}
stragedyCalculateScores()
return `\n${characterName} ${playedWord} an ace on ${targetCard}. All ${targetCard}s are removed.\n`
case "j":
if (targetCard == "") return "\nYou must specify a target to use the Jack (ie. j2)\n"
if (targetCard == "") {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target to use the Jack (ie. j2)\n"
}
battlefield.splice(targetIndex, 1)
var discardCards = [...targetCard]
@ -3323,9 +3355,12 @@ function stragedyPlayCard(player, text) {
hand.push(addCard)
stragedyCalculateScores()
return `\n${characterName} ${playedWord} a jack on the ${targetCard}. The ${targetCard} is removed. ${characterName} drew a ${addCard} from the discard pile\n`
return `\n${characterName} ${playedWord} a jack on the ${targetCard}. The ${targetCard} is removed. ${player ? `${characterName} drew a ${addCard} from the discard pile.` : ""}\n`
case "q":
if (targetCard == "") return "\nYou must specify a target to use the Queen (ie. q2)\n"
if (targetCard == "") {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target to use the Queen (ie. q2)\n"
}
hand.splice(handIndex, 1)
battlefield.splice(targetIndex, 1)
@ -3335,7 +3370,10 @@ function stragedyPlayCard(player, text) {
stragedyCalculateScores()
return `\n${characterName} ${playedWord} a queen on the ${targetCard}. The value is added to the opponent.\n`
case "k":
if (targetCard == "") return "\nYou must specify a target to use the King (ie. k2)\n"
if (targetCard == "") {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target to use the King (ie. k2)\n"
}
hand.splice(handIndex, 1)
battlefield.splice(targetIndex, 1)
@ -3345,7 +3383,10 @@ function stragedyPlayCard(player, text) {
stragedyCalculateScores()
return `\n${characterName} ${playedWord} a king on the ${targetCard}. All ${targetCard.match(/\d+/g)} values are doubled.\n`
case "?":
if (targetCard == "") return "\nYou must specify a target to use the Joker (ie. ?2)\n"
if (targetCard == "") {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target to use the Joker (ie. ?2)\n"
}
hand.splice(handIndex, 1)
battlefield.splice(targetIndex, 1)
@ -3363,7 +3404,10 @@ function stragedyPlayCard(player, text) {
stragedyCalculateScores()
return `\n${characterName} ${playedWord} a witch on the opponent.\n`
case "p":
if (targetCard == "") return "\nYou must specify a target to use the Priest (ie. p2)\n"
if (targetCard == "") {
if (player) state.stragedyEnemySkipTurn = true
return "\nYou must specify a target to use the Priest (ie. p2)\n"
}
hand.splice(handIndex, 1)
battlefield.splice(targetIndex, 1)
@ -3397,6 +3441,7 @@ function stragedyPlayCard(player, text) {
stragedyCalculateScores()
return `\n${characterName} ${playedWord} a ${handCard}.\n`
default:
if (player) state.stragedyEnemySkipTurn = true
return "\nUnrecognized card specified. Stop playing with counterfit cards!\n"
}
}