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Added Item Shop
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parent
cdacdf7cf2
commit
88331579b0
5 changed files with 4994 additions and 81 deletions
94
Input.js
94
Input.js
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@ -85,6 +85,7 @@ const repeatTurnSynonyms = ["repeatturn", "repeat"]
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const basicDeckSynonyms = ["basicdeck", "stragedybasicdeck"]
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const cardShopSynonyms = ["cardshop", "stragedyshop", "cardstore", "stragedystore"]
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const spellShopSynonyms = ["spellshop", "spellstore"]
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const itemShopSynonyms = ["itemshop", "itemstore"]
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const stragedySynonyms = ["stragedy", "playgame", "game", "startgame", "begingame", "playcards", "playstragedy", "startstragedy", "beginstragedy"]
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const lockpickSynonyms = ["lockpick", "lockpicking", "codebreaker", "pick", "hack", "hacking", "mastermind"]
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const addCardSynonyms = ["addcard"]
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@ -124,6 +125,12 @@ const modifier = (text) => {
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else text = rawText
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}
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if (state.itemShopStep != null) {
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text = handleItemShopStep(text)
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if (state.itemShopStep != null) return { text }
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else text = rawText
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}
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if (state.lockpickingTurn != null) {
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text = handleLockpickingTurn(text)
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if (state.lockpickingTurn != null) return { text }
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@ -259,6 +266,7 @@ const modifier = (text) => {
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if (text == null) text = processCommandSynonyms(command, commandName, basicDeckSynonyms, doBasicDeck)
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if (text == null) text = processCommandSynonyms(command, commandName, cardShopSynonyms, doCardShop)
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if (text == null) text = processCommandSynonyms(command, commandName, spellShopSynonyms, doSpellShop)
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if (text == null) text = processCommandSynonyms(command, commandName, itemShopSynonyms, doItemShop)
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if (text == null) text = processCommandSynonyms(command, commandName, stragedySynonyms, doStragedy)
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if (text == null) text = processCommandSynonyms(command, commandName, lockpickSynonyms, doLockpick)
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if (text == null) text = processCommandSynonyms(command, commandName, addCardSynonyms, doAddCard)
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@ -1423,6 +1431,87 @@ function doBasicDeck(command) {
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return `${toTitleCase(character.name)} ${takeWord} the Stragedy Basic Deck`
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}
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function doItemShop(command) {
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command = command.replace(/very rare/gi, "phenomenal")
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state.itemShopCategoryName = searchArgument(command, /weapons|armor|tools|gear|common|uncommon|rare|phenomenal|legendary|artifact/gi)
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if (state.itemShopCategoryName == null && searchArgument(command, /weapon/) != null) state.itemShopCategoryName = "weapons"
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if (state.itemShopCategoryName == null) state.itemShopCategoryName = "common"
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let arg1 = searchArgument(command, /free/gi)
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state.itemShopIsFree = arg1 != null
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let arg2 = searchArgument(command, /all/gi)
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let all = arg2 != null
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state.itemShopClearDeals = state.itemShopAll || state.itemShopAll != all
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state.itemShopAll = all
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state.itemShopStep = 0
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state.show = "itemShop"
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return " "
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}
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function handleItemShopStep(text) {
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state.show = "itemShop"
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if (/^\s*>.*says? ".*/.test(text)) {
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text = text.replace(/^\s*>.*says? "/, "")
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text = text.replace(/"\s*$/, "")
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} else if (/^\s*>\s.*/.test(text)) {
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text = text.replace(/\s*> /, "")
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for (var i = 0; i < info.characters.length; i++) {
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var matchString = info.characters[i] == "" ? "You " : `${info.characters[i]} `
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if (text.startsWith(matchString)) {
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text = text.replace(matchString, "")
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break
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}
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}
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text = text.replace(/\.?\s*$/, "")
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} else {
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text = text.replace(/^\s+/, "")
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}
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if (text.toLowerCase() == "q") {
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state.itemShopStep = 500
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return text
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}
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switch (state.itemShopStep) {
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case 0:
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case 1:
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case 2:
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case 3:
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if (isNaN(text)) return text
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var index = parseInt(text) - 1
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let deals = findItemShopDeals(state.itemShopCategoryName, false)
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if (index < 0 || index >= deals.length) return text
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let deal = deals[index]
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var character = getCharacter()
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var goldIndex = character.inventory.findIndex(x => x.name.toLowerCase() == "gold")
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var gold = goldIndex == -1 ? 0 : character.inventory[goldIndex].quantity
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if (deal.price > gold) {
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state.itemShopStep = 2
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return text
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}
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doTake(`take ${deal.quantity} ${deal.name}`)
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if (!state.itemShopIsFree) character.inventory[goldIndex].quantity -= deal.price
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deal.bought = true
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state.itemShopStep = 1
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break
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case 500:
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state.show = null
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state.itemShopStep = null
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break
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}
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return text
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}
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function doSpellShop(command) {
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var character = getCharacter()
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@ -1528,7 +1617,6 @@ function doSpellShop(command) {
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let all = arg3 != null
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state.spellShopClearDeals = state.spellShopAll || state.spellShopAll != all
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state.spellShopAll = all
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log(`spell shop all:${state.spellShopAll}`)
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state.spellShopStep = 0
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state.show = "spellShop"
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@ -1567,19 +1655,16 @@ function handleSpellShopStep(text) {
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case 3:
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if (isNaN(text)) return text
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var index = parseInt(text) - 1
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log(`index:${index}`)
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let deals = findSpellShopDeals(state.spellShopClassName, state.spellShopLevel, false)
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if (index < 0 || index >= deals.length) return text
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let deal = deals[index]
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log(`Deal name:${deal.name}`)
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var character = getCharacter()
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var goldIndex = character.inventory.findIndex(x => x.name.toLowerCase() == "gold")
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var gold = goldIndex == -1 ? 0 : character.inventory[goldIndex].quantity
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var found = character.spells.find((element) => element == deal.name) != undefined
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log(`Found:${found}`)
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if (deal.price > gold) {
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state.spellShopStep = 2
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@ -2336,6 +2421,7 @@ function doRest(command) {
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state.cardDeals = null
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state.cardPrices = null
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state.spellShopDeals = null
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state.itemShopDeals = null
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var healingFactor = 1
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var text
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