Fixed message for setskill and made ability optional.

This commit is contained in:
raeleus 2024-09-20 06:58:37 -07:00
parent 250173148a
commit 8e9d1f8105
2 changed files with 13 additions and 6 deletions

View file

@ -655,10 +655,11 @@ function doSetSkill(command) {
var arg2 = getArgument(command, 2)
if (arg2 == null) {
state.show = "none"
return "\n[Error: Not enough parameters. See #help]\n"
arg2 = (clamp(parseInt(arg1, 1, 100)))
arg1 = null
} else {
arg2 = clamp(parseInt(arg2), 1, 100)
}
arg2 = clamp(parseInt(arg2), 1, 100)
var possessiveName = getPossessiveName(character.name)
@ -670,14 +671,20 @@ function doSetSkill(command) {
var index = character.skills.findIndex((element) => element.name.toLowerCase() == skill.name.toLowerCase())
if (index == -1) {
if (arg1 == null) {
state.show = "none"
return "\n[Error: New skills must have an ability specified. See #help]\n"
}
character.skills.push(skill)
} else {
var existingSkill = character.skills[index]
existingSkill.modifier = parseInt(skill.modifier)
if (arg1 != null) existingSkill.stat = skill.stat
}
state.show = "none"
return `\n[${possessiveName} ${arg0} skill is now ${arg1}.]\n`
return `\n[${possessiveName} ${arg0} skill is now ${arg2 >= 0 ? "+" + arg2 : "-" + arg2} and based on ${arg1}.]\n`
}
function doSetExperience(command) {