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Added #renamecharacter.
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3 changed files with 25 additions and 1 deletions
23
Input.js
23
Input.js
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@ -1,5 +1,7 @@
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const rollSynonyms = ["roll"]
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const createSynonyms = ["create", "generate", "start", "begin", "setup", "party", "member", "new"]
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const renameCharacterSynonyms = ["renamecharacter", "renameperson"]
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const cloneCharacterSynonyms = ["clonecharacter", "cloneperson", "copycharacter", "copyperson"]
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const bioSynonyms = ["bio", "biography", "summary", "character", "charactersheet", "statsheet"]
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const setClassSynonyms = ["setclass", "class"]
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const setSummarySynonyms = ["setsummary", "summary"]
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@ -82,7 +84,7 @@ const modifier = (text) => {
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return { text }
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}
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if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, resetSynonyms), function () {return true})
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if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, resetSynonyms), function () {return true})
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if (found == null) {
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if (state.characterName == null) {
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@ -148,6 +150,8 @@ const modifier = (text) => {
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if (text == null) text = processCommandSynonyms(command, commandName, setDefaultDifficultySynonyms, doSetDefaultDifficulty)
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if (text == null) text = processCommandSynonyms(command, commandName, showDefaultDifficultySynonyms, doShowDefaultDifficulty)
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if (text == null) text = processCommandSynonyms(command, commandName, generateNameSynonyms, doGenerateName)
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if (text == null) text = processCommandSynonyms(command, commandName, renameCharacterSynonyms, doRenameCharacter)
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// if (text == null) text = processCommandSynonyms(command, commandName, cloneCharacterSynonyms, doCloneCharacter)
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if (text == null) text = processCommandSynonyms(command, commandName, helpSynonyms, doHelp)
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if (text == null) {
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var character = getCharacter()
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@ -569,6 +573,23 @@ function doBio(command) {
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return " "
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}
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function doRenameCharacter(command) {
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var character = getCharacter()
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var arg0 = getArgumentRemainder(command, 0)
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if (arg0 == null) {
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state.show = "none"
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return "\n[Error: Not enough parameters. See #help]\n"
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}
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var possessiveName = getPossessiveName(character.name)
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state.show = "none"
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var text = `\n[${possessiveName} name has been changed to ${arg0}]\n`
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character.name = arg0
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return text
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}
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function doSetStat(command) {
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var character = getCharacter()
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var arg0 = getArgument(command, 0)
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@ -205,6 +205,8 @@ const modifier = (text) => {
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text += "\n Launches the create character setup."
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text += "\n#bio"
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text += "\n Shows the character's abilities, skills, spells, inventory, and everything else about this character."
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text += "\n#renamecharacter new_name"
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text += "\n Renames the character to the new name. All abilities, skills, inventory, etc. will remain the same. Quotes are not necessary."
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text += "\n#setclass class"
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text += "\n Sets the class of the character for player reference."
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text += "\n#setsummary summary"
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@ -16,6 +16,7 @@ See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki).
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v. 0.1.0
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* Added `#renameitem` to rename an existing item
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* Added `#renamecharacter` to rename an existing character
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* Minor bug fixes and improvements
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v. 0.0.6
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