Added #version. Resolved #42

This commit is contained in:
raeleus 2024-10-05 20:43:20 -07:00
parent 6ae6ebae51
commit a8fbc6df5b
3 changed files with 12 additions and 1 deletions

View file

@ -1,3 +1,4 @@
const version = "Hashtag DnD v0.2.0"
const rollSynonyms = ["roll"]
const createSynonyms = ["create", "generate", "start", "begin", "setup", "party", "member", "new"]
const renameCharacterSynonyms = ["renamecharacter", "renameperson"]
@ -73,6 +74,7 @@ const initiativeSynonyms = ["initiative"]
const setAcSynonyms = ["setac", "setarmorclass", "ac", "armorclass"]
const turnSynonyms = ["turn", "doturn", "taketurn"]
const fleeSynonyms = ["flee", "retreat", "runaway"]
const versionSynonyms = ["version", "ver", "showversion"]
const helpSynonyms = ["help"]
const modifier = (text) => {
@ -114,7 +116,7 @@ const modifier = (text) => {
return { text }
}
if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, createLocationSynonyms, showLocationsSynonyms, goToLocationSynonyms, removeLocationSynonyms, getLocationSynonyms, clearLocationsSynonyms, goNorthSynonyms, goSouthSynonyms, goEastSynonyms, goWestSynonyms, encounterSynonyms, showEnemiesSynonyms, addEnemySynonyms, removeEnemySynonyms, initiativeSynonyms, turnSynonyms, fleeSynonyms, resetSynonyms), function () {return true})
if (!found) found = processCommandSynonyms(command, commandName, helpSynonyms.concat(rollSynonyms, noteSynonyms, eraseNoteSynonyms, showNotesSynonyms, clearNotesSynonyms, showCharactersSynonyms, removeCharacterSynonyms, generateNameSynonyms, setDefaultDifficultySynonyms, showDefaultDifficultySynonyms, renameCharacterSynonyms, cloneCharacterSynonyms, createLocationSynonyms, showLocationsSynonyms, goToLocationSynonyms, removeLocationSynonyms, getLocationSynonyms, clearLocationsSynonyms, goNorthSynonyms, goSouthSynonyms, goEastSynonyms, goWestSynonyms, encounterSynonyms, showEnemiesSynonyms, addEnemySynonyms, removeEnemySynonyms, initiativeSynonyms, turnSynonyms, fleeSynonyms, versionSynonyms, resetSynonyms), function () {return true})
if (found == null) {
if (state.characterName == null) {
@ -195,6 +197,7 @@ const modifier = (text) => {
if (text == null) text = processCommandSynonyms(command, commandName, cloneCharacterSynonyms, doCloneCharacter)
if (text == null) text = processCommandSynonyms(command, commandName, showDaySynonyms, doShowDay)
if (text == null) text = processCommandSynonyms(command, commandName, setDaySynonyms, doSetDay)
if (text == null) text = processCommandSynonyms(command, commandName, versionSynonyms, doVersion)
if (text == null) text = processCommandSynonyms(command, commandName, helpSynonyms, doHelp)
if (text == null) {
var character = getCharacter()
@ -2135,6 +2138,11 @@ function doClearSkills(command) {
return " "
}
function doVersion(command) {
state.show = "none"
return version
}
function doReset(command) {
state.notes = []
state.characters = []