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Fixed being unable to use #damage to target enemies in combat. Thanks coryking!
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2 changed files with 9 additions and 9 deletions
17
Input.js
17
Input.js
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@ -1437,18 +1437,14 @@ function doDamage(command) {
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state.show = "none"
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return `\n[${character.name} ${haveWord} been damaged for ${damage} hp with ${character.health} remaining].${character.health == 0 ? " You are unconscious" : ""}\n`
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} else {
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if (arg1 == null) {
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state.show = "none"
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return "\n[Error: Not enough parameters. See #help]\n"
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}
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var damage
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var damageMatches = arg1.match(/\d*d\d+((\+|-)d+)?/gi)
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var damageMatches = arg0.match(/\d*d\d+((\+|-)d+)?/gi)
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if (damageMatches != null) damage = calculateRoll(damageMatches[0])
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else {
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damageMatches = arg1.match(/\d+/g)
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if (damageMatches != null) damage = parseInt(damageMatches[damageMatches.length - 1])
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damageMatches = arg0.match(/\d+/g)
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log(damageMatches)
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if (damageMatches != null) damage = parseInt(damageMatches[0])
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}
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if (damage == null) {
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@ -1457,11 +1453,14 @@ function doDamage(command) {
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}
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for (var enemy of state.enemies) {
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if (enemy.name.toLowerCase() == arg0.toLowerCase()) {
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if (enemy.name.toLowerCase() == arg1.toLowerCase()) {
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enemy.health = Math.max(0, enemy.health - damage)
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return `\n[${toTitleCase(enemy.name)} has been damaged for ${damage} hp with ${enemy.health} remaining].${enemy.health == 0 ? " " + toTitleCase(enemy.name) + " has been defeated!" : ""}\n`
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}
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}
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state.show = "none"
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return `\n[Error: Could not find an enemy matching the name ${enemy.name}. Type #enemies to see a list]`
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}
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}
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@ -19,6 +19,7 @@ Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ).
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v. 0.2.1
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* Call `#xp` with the parameter `party` to add xp to the entire group
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* List places of interest at your current coordinates to `#location`
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* Fixed being unable to use #damage to target enemies in combat. Thanks coryking!
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* Minor bug fixes and improvements
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v. 0.2.0
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