Added medium difficulty for #encounter and #setupenemy

This commit is contained in:
raeleus 2024-10-12 21:19:33 -07:00
parent 14ecd00f0d
commit b1f2ed4c86
3 changed files with 232 additions and 149 deletions

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@ -66,7 +66,7 @@ const modifier = (text) => {
text += "Enter the name of another spell that the enemy knows. If it can target this spell at a player character, add a dice roll for the damage calculation after it (ie. Ray of Frost3d6+2). Type s to stop entering spells or type q to quit.\n"
break
case 100:
text += `What enemy preset will you choose?\nLevel 1 or lesser\n1. Animated Armor\n2. Awakened Shrub\n3. Brigand\n4. Black Bear\n5. Boar\n6. Cockatrice\n7. Constrictor Snake\n8. Dire Wolf\n9. Ghoul\n10. Giant Centipede\n11. Giant Rat\n12. Giant Wolf Spider\n13. Gnoll\n14. Goblin\n15. Harpy\n16. Hobgoblin\n17. Kobold\n18. Orc\n19. Satyr\n20. Skeleton\n21. Strige\n22. Warhorse\n23. Wolf\n24. Worg\n25. Zombie\n\nEnter the number or q to quit. If you want to specify a name, add a space and type the name\n(ie. 25 Thuggish Zombie B)\n`
text += `What enemy preset will you choose?\nLevel 1 or lesser\n1. Animated Armor\n2. Awakened Shrub\n3. Brigand\n4. Black Bear\n5. Boar\n6. Cockatrice\n7. Constrictor Snake\n8. Dire Wolf\n9. Ghoul\n10. Giant Centipede\n11. Giant Rat\n12. Giant Wolf Spider\n13. Gnoll\n14. Goblin\n15. Harpy\n16. Hobgoblin\n17. Kobold\n18. Orc\n19. Satyr\n20. Skeleton\n21. Strige\n22. Warhorse\n23. Wolf\n24. Worg\n\nLevels 2-5\n25. Zombie\n26. Air Elemental\n27. Basilisk\n28. Berserker\n29. Chuul\n30. Doppelganger\n31. Druid\n32. Earth Elemental\n33. Fire Elemental\n34. Gorgon\n35. Green Hag\n36. Griffon\n37. Hell Hound\n38. Hill Giant\n39. Manticore\n40. Minotaur\n41. Mimic\n42. Ogre\n43. Owlbear\n44. Red Dragon Wyrmling\n45. Spectator\n46. Troll\n47. Wererat\n48. Werewolf\n49. Vampire Spawn\n50. Wight\n\nLevels 6-10\n\nLevels 11-15\n\nLevels 16-20\n\nEnter the number or q to quit. If you want to specify a name, add a space and type the name\n(ie. 25 Thuggish Zombie B)\n`
break
case 500:
var hashtag = `#addenemy "${state.tempEnemy.name}" ${state.tempEnemy.health} ${state.tempEnemy.ac} ${state.tempEnemy.hitModifier} ${state.tempEnemy.damage} ${state.tempEnemy.initiative}`