Improved #heal to have parameters like #damage.

This commit is contained in:
raeleus 2024-10-26 16:37:29 -07:00
parent bc23453669
commit be4f84816f
3 changed files with 58 additions and 16 deletions

View file

@ -352,10 +352,10 @@ const modifier = (text) => {
text += "\n Sets the summary of the character for player reference. Quotes are not necessary."
text += "\n#sethealth value"
text += "\n Sets the character's health to specified value. It's capped at the character's max health."
text += "\n#heal value"
text += "\n Increases the character's health by the specified value. It's capped at the character's max health."
text += "\n#heal value or dice_roll (enemy)"
text += "\n Increases the enemy's health by the specified value or dice_roll. If an enemy isn't specified, the character calling the command is healed."
text += "\n#damage value or dice_roll (enemy) "
text += "\n Decreases the enemy's health by the specified damage or dice_roll. If an enemy isn't specified, the character calling the command is damaged. Reaching 0 causes the character to become \"unconscious\"."
text += "\n Decreases the enemy's health by the specified value or dice_roll. If an enemy isn't specified, the character calling the command is damaged. Reaching 0 causes the character to become \"unconscious\"."
text += "\n#setac value"
text += "\n Sets the armor class of the character. The default is 10"
text += "\n#setdamage value or dice_roll"