Allow calculated initiative for enemies. Resolves #47

This commit is contained in:
raeleus 2024-10-09 22:31:37 -07:00
parent db31b985ed
commit c5e8882f8e
3 changed files with 130 additions and 131 deletions

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@ -495,244 +495,244 @@ function createEncounter(listName) {
case 51:
encounter.text = "A team of mal-intended turkeys approach!"
encounter.enemies = [
createEnemy("Turkey Prime", calculateRoll("5d10+10"), 14, "2d6+3", calculateRoll("d20+2")),
createEnemy("Turkey Lackey A", calculateRoll("5d10+10"), 14, "2d6+3", calculateRoll("d20+2")),
createEnemy("Turkey Lackey B", calculateRoll("5d10+10"), 14, "2d6+3", calculateRoll("d20+2")),
createEnemy("Turkey Prime", calculateRoll("5d10+10"), 14, "2d6+3", "d20+2"),
createEnemy("Turkey Lackey A", calculateRoll("5d10+10"), 14, "2d6+3", "d20+2"),
createEnemy("Turkey Lackey B", calculateRoll("5d10+10"), 14, "2d6+3", "d20+2"),
]
break
case 52:
encounter.text = "A calculator is someone who calculates. One such person is here and they mean no good."
encounter.enemies = [
createEnemy("The Calculator", calculateRoll("5d8"), 13, "2d4+2", calculateRoll("d20-1"), "Calculate Demise1d20")
createEnemy("The Calculator", calculateRoll("5d8"), 13, "2d4+2", "d20-1", "Calculate Demise1d20")
]
break
case 53:
encounter.text = "An ensorcelled fountain pen is on its way to write you out of existence!"
encounter.enemies = [
createEnemy("Fountain Pen", calculateRoll("6d10+6"), 13, "1d10+2", calculateRoll("d20+3"), "Ink Blot2d4+6")
createEnemy("Fountain Pen", calculateRoll("6d10+6"), 13, "1d10+2", "d20+3", "Ink Blot2d4+6")
]
break
case 54:
encounter.text = "Oh no! Your childhood bully has come back and he's joined by a gang of bad dudes."
encounter.enemies = [
createEnemy("Bully", calculateRoll("5d10+10"), 12, "1d8", calculateRoll("d20-5")),
createEnemy("Lackey A", calculateRoll("2d8+2"), 12, "1d8", calculateRoll("d20+1")),
createEnemy("Lackey B", calculateRoll("2d8+2"), 12, "1d8", calculateRoll("d20+1")),
createEnemy("Lackey C", calculateRoll("2d8+2"), 12, "1d8", calculateRoll("d20+1")),
createEnemy("Bully", calculateRoll("5d10+10"), 12, "1d8", "d20-5"),
createEnemy("Lackey A", calculateRoll("2d8+2"), 12, "1d8", "d20+1"),
createEnemy("Lackey B", calculateRoll("2d8+2"), 12, "1d8", "d20+1"),
createEnemy("Lackey C", calculateRoll("2d8+2"), 12, "1d8", "d20+1"),
]
break
case 55:
encounter.text = "It's a giant, living pimple and it's ready to burst at you."
encounter.enemies = [
createEnemy("Pimple", calculateRoll("4d8+4"), 14, "1d8+2", calculateRoll("d20+1"), "Burst Fire3d6")
createEnemy("Pimple", calculateRoll("4d8+4"), 14, "1d8+2", "d20+1", "Burst Fire3d6")
]
break
case 56:
encounter.text = "An evil breath fills the room. You must defeat it before you can't breathe anymore."
encounter.enemies = [
createEnemy("Evil Breath", calculateRoll("4d10+4"), 14, "2d6+3", calculateRoll("d20+1"), "Stank2d10+5")
createEnemy("Evil Breath", calculateRoll("4d10+4"), 14, "2d6+3", "d20+1", "Stank2d10+5")
]
break
case 57:
encounter.text = "A racoon suddenly appears and slaps you in the face. It's clear that it is challenging you to a duel."
encounter.enemies = [
createEnemy("Racoon", calculateRoll("3d10+3"), 13, "1d8+2", calculateRoll("d20+1"), "Slap1d5+2")
createEnemy("Racoon", calculateRoll("3d10+3"), 13, "1d8+2", "d20+1", "Slap1d5+2")
]
break
case 58:
encounter.text = "A water bottle sprouts legs. Its unnatural gait betrays it's perverse intentions."
encounter.enemies = [
createEnemy("Water Bottle", calculateRoll("2d10+4"), 12, "1d4", calculateRoll("d20-1"), "Drench5d3"),
createEnemy("Water Bottle", calculateRoll("2d10+4"), 12, "1d4", "d20-1", "Drench5d3"),
]
break
case 59:
encounter.text = "A sleeping guard is here. He is alerted once you start farting uncontrollably."
encounter.enemies = [
createEnemy("Guard", calculateRoll("3d10+3"), 14, "1d8+2", calculateRoll("d20+2"), "Yawn")
createEnemy("Guard", calculateRoll("3d10+3"), 14, "1d8+2", "d20+2", "Yawn")
]
break
case 60:
encounter.text = "Your best friend from way back has come around. Sadly you have nothing in common with each other and now you're at odds."
encounter.enemies = [
createEnemy("Best Friend", calculateRoll("3d10+3"), 14, "2d4+4", calculateRoll("d20+4")),
createEnemy("Your Replacement", calculateRoll("5d6"), 14, "1d8+1", calculateRoll("d20+2")),
createEnemy("The New Bestie", calculateRoll("5d6"), 14, "1d8+1", calculateRoll("d20+2")),
createEnemy("Best Friend", calculateRoll("3d10+3"), 14, "2d4+4", "d20+4"),
createEnemy("Your Replacement", calculateRoll("5d6"), 14, "1d8+1", "d20+2"),
createEnemy("The New Bestie", calculateRoll("5d6"), 14, "1d8+1", "d20+2"),
]
break
case 61:
encounter.text = "Your shadow has become jealous of all that moving around freely thing you do. It attacks!"
encounter.enemies = [
createEnemy("Shadow", calculateRoll("4d10"), 14, "1d6+2", calculateRoll("d20+3"))
createEnemy("Shadow", calculateRoll("4d10"), 14, "1d6+2", "d20+3")
]
break
case 62:
encounter.text = "You encounter an accident prone ninja! It clumsily brandishes its weapon but sends it clattering onto the floor before it. The ninja apologizes profusely as it scrambles back into attack position."
encounter.enemies = [
createEnemy("Ninja", calculateRoll("6d10+12"), 14, "2d6+3", calculateRoll("d20+2"), "Shuriken3d6+3")
createEnemy("Ninja", calculateRoll("6d10+12"), 14, "2d6+3", "d20+2", "Shuriken3d6+3")
]
break
case 63:
encounter.text = "The AI Dungeon has become sentient and sends its minions forth to destroy you!"
encounter.enemies = [
createEnemy("Mixtral", calculateRoll("3d10+3"), 12, "2d6+1", calculateRoll("d20+2")),
createEnemy("MythoMax", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2")),
createEnemy("Wizard", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2")),
createEnemy("Pegasus", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2"))
createEnemy("Mixtral", calculateRoll("3d10+3"), 12, "2d6+1", "d20+2"),
createEnemy("MythoMax", calculateRoll("2d6"), 12, "1d4+2", "d20+2"),
createEnemy("Wizard", calculateRoll("2d6"), 12, "1d4+2", "d20+2"),
createEnemy("Pegasus", calculateRoll("2d6"), 12, "1d4+2", "d20+2")
]
break
case 64:
encounter.text = "The evil wizard has conjured enemies to slay you. He did not send his best."
encounter.enemies = [
createEnemy("Enthusiastic Intern", calculateRoll("6d10+6"), 10, "1d10+2", calculateRoll("d20+1")),
createEnemy("Retirement Aged Fighter", calculateRoll("6d10+6"), 10, "1d10+2", calculateRoll("d20+1")),
createEnemy("A Common Fool", calculateRoll("6d10+6"), 10, "1d10+2", calculateRoll("d20+1"), "Contagious Laughter")
createEnemy("Enthusiastic Intern", calculateRoll("6d10+6"), 10, "1d10+2", "d20+1"),
createEnemy("Retirement Aged Fighter", calculateRoll("6d10+6"), 10, "1d10+2", "d20+1"),
createEnemy("A Common Fool", calculateRoll("6d10+6"), 10, "1d10+2", "d20+1", "Contagious Laughter")
]
break
case 65:
encounter.text = "The Grammar Nazis attck in fool force!"
encounter.enemies = [
createEnemy("Grammar Nazi A", calculateRoll("2d8"), 13, "1d4+3", calculateRoll("d20+3"), "Correct Grammar"),
createEnemy("Grammar Nazi B", calculateRoll("2d8"), 13, "1d4+3", calculateRoll("d20+3"), "Correct Grammar"),
createEnemy("Grammar Nazi C", calculateRoll("2d8"), 13, "1d4+3", calculateRoll("d20+3"), "Correct Grammar")
createEnemy("Grammar Nazi A", calculateRoll("2d8"), 13, "1d4+3", "d20+3", "Correct Grammar"),
createEnemy("Grammar Nazi B", calculateRoll("2d8"), 13, "1d4+3", "d20+3", "Correct Grammar"),
createEnemy("Grammar Nazi C", calculateRoll("2d8"), 13, "1d4+3", "d20+3", "Correct Grammar")
]
break
case 66:
encounter.text = "The mini-people have contracted their deadliest assassin to assault you. The twelve-inch pianist is on the move!"
encounter.enemies = [
createEnemy("Pianist", calculateRoll("5d10+10"), 12, "2d6+3", calculateRoll("d20+2"), "Deadly Tune5d4")
createEnemy("Pianist", calculateRoll("5d10+10"), 12, "2d6+3", "d20+2", "Deadly Tune5d4")
]
break
case 67:
encounter.text = "Take it easy this time. A rude tortoise is slowly coming this way and it has foul plans for the party."
encounter.enemies = [
createEnemy("Rude Tortoise", calculateRoll("5d10+10"), 11, "2d6+3", calculateRoll("d20+2"), "Shell Up")
createEnemy("Rude Tortoise", calculateRoll("5d10+10"), 11, "2d6+3", "d20+2", "Shell Up")
]
break
case 68:
encounter.text = "The ninja-mime attacks! Why won't he say anything?"
encounter.enemies = [
createEnemy("Ninja Mime", calculateRoll("2d6"), 15, "1d6+2", calculateRoll("d20+2"), "Pantomime3d6")
createEnemy("Ninja Mime", calculateRoll("2d6"), 15, "1d6+2", "d20+2", "Pantomime3d6")
]
break
case 69:
encounter.text = "A disgusting fashion faux pas presents itself in front of the party. Defend yourself."
encounter.enemies = [
createEnemy("Ill Fitting Clothes", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Color Clash", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Pleated Pants", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Black and White Stripes", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2"))
createEnemy("Ill Fitting Clothes", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Color Clash", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Pleated Pants", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Black and White Stripes", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2")
]
break
case 70:
encounter.text = "A miserable plate of unfinished food reveals itself. \"Waste not, want not,\" it says menacingly."
encounter.enemies = [
createEnemy("Food Plate", calculateRoll("2d8+2"), 12, "1d6+1", calculateRoll("d20+1"), "Glutton")
createEnemy("Food Plate", calculateRoll("2d8+2"), 12, "1d6+1", "d20+1", "Glutton")
]
break
case 71:
encounter.text = "A spork is a multifunctional utensil. It turns its malicious gaze towards you."
encounter.enemies = [
createEnemy("Spork", calculateRoll("2d8+2"), 16, "1d8+1", calculateRoll("d20+1"), "Transform into Fork", "Transform into Spoon")
createEnemy("Spork", calculateRoll("2d8+2"), 16, "1d8+1", "d20+1", "Transform into Fork", "Transform into Spoon")
]
break
case 72:
encounter.text = "An angry mother-in-law nags into your general area."
encounter.enemies = [
createEnemy("Mother-In-Law", calculateRoll("6d10+18"), 13, "2d10+4", calculateRoll("d20+1"), "Nag", "Verbal Assault3d10")
createEnemy("Mother-In-Law", calculateRoll("6d10+18"), 13, "2d10+4", "d20+1", "Nag", "Verbal Assault3d10")
]
break
case 73:
encounter.text = "A squad of trick motorcyclists wheel into your area! They're doing dastardly maneuvers in front of your face."
encounter.enemies = [
createEnemy("Motorcyclist A", calculateRoll("6d10+12"), 12, "2d6+4", calculateRoll("d20+2"), "Trick"),
createEnemy("Motorcyclist B", calculateRoll("6d10+12"), 12, "2d6+4", calculateRoll("d20+2"), "Trick"),
createEnemy("Motorcyclist C", calculateRoll("6d10+12"), 12, "2d6+4", calculateRoll("d20+2"), "Trick"),
createEnemy("Motorcyclist A", calculateRoll("6d10+12"), 12, "2d6+4", "d20+2", "Trick"),
createEnemy("Motorcyclist B", calculateRoll("6d10+12"), 12, "2d6+4", "d20+2", "Trick"),
createEnemy("Motorcyclist C", calculateRoll("6d10+12"), 12, "2d6+4", "d20+2", "Trick"),
createEnemy("Ring Leader", calculateRoll("7d8+21"), 15, "1d6+2", calculateRoll("d20"), "Command")
]
break
case 74:
encounter.text = "Some stressed out people are here and they misinterpret your casual greeting as a taunt. Emotions are on high."
encounter.enemies = [
createEnemy("Angry Guy", calculateRoll("8d12+8"), 12, "2d8+4", calculateRoll("d20+2")),
createEnemy("Stressed Pal", calculateRoll("8d12+8"), 12, "2d8+4", calculateRoll("d20+2")),
createEnemy("Angry Guy", calculateRoll("8d12+8"), 12, "2d8+4", "d20+2"),
createEnemy("Stressed Pal", calculateRoll("8d12+8"), 12, "2d8+4", "d20+2"),
createEnemy("The Instigator", calculateRoll("8d12+8"), 12, "2d8+4", calculateRoll("d20+10"), "Instigate"),
]
break
case 75:
encounter.text = "An ominous stop sign is placed here at odds with your sensibility. It directs you to cease moving at once."
encounter.enemies = [
createEnemy("Stop Sign", calculateRoll("6d8"), 14, "2d6+2", calculateRoll("d20+2"), "Red Light", "Green Light")
createEnemy("Stop Sign", calculateRoll("6d8"), 14, "2d6+2", "d20+2", "Red Light", "Green Light")
]
break
case 76:
encounter.text = "Elliot Carver, the villain from Tomorrow Never Dies, ridicules your martial ability. You will not let this stand."
encounter.enemies = [
createEnemy("Elliot Carver", calculateRoll("6d10+12"), 12, "2d8+4", calculateRoll("d20+1"), "Berate3d10"),
createEnemy("Goon A", calculateRoll("3d10+3"), 11, "3d10+5", calculateRoll("d20-1")),
createEnemy("Goon B", calculateRoll("3d10+3"), 11, "3d10+5", calculateRoll("d20-1")),
createEnemy("Elliot Carver", calculateRoll("6d10+12"), 12, "2d8+4", "d20+1", "Berate3d10"),
createEnemy("Goon A", calculateRoll("3d10+3"), 11, "3d10+5", "d20-1"),
createEnemy("Goon B", calculateRoll("3d10+3"), 11, "3d10+5", "d20-1"),
]
break
case 77:
encounter.text = "So, you accidentally punched yourself while carrying a load and picking up something off the ground at the same time. Pissed off, you decide to fight yourself."
encounter.enemies = [
createEnemy("Yourself", calculateRoll("6d8+18"), 15, "1d6+3", calculateRoll("d20+3"))
createEnemy("Yourself", calculateRoll("6d8+18"), 15, "1d6+3", "d20+3")
]
break
case 78:
encounter.text = "A suspension of bad feelings waddles toward you. You have no choice but to take to arms."
encounter.enemies = [
createEnemy("Sad", calculateRoll("6d10+12"), 8, "2d6+2", calculateRoll("d20-2")),
createEnemy("Mad", calculateRoll("6d10+12"), 8, "2d6+3", calculateRoll("d20-2")),
createEnemy("Depressed", calculateRoll("6d10+12"), 8, "2d6+3", calculateRoll("d20-2")),
createEnemy("Upset", calculateRoll("6d10+12"), 8, "2d6+3", calculateRoll("d20-2"))
createEnemy("Sad", calculateRoll("6d10+12"), 8, "2d6+2", "d20-2"),
createEnemy("Mad", calculateRoll("6d10+12"), 8, "2d6+3", "d20-2"),
createEnemy("Depressed", calculateRoll("6d10+12"), 8, "2d6+3", "d20-2"),
createEnemy("Upset", calculateRoll("6d10+12"), 8, "2d6+3", "d20-2")
]
break
case 79:
encounter.text = "A gambler is here. Feeling cheated, he directs his misfortune at you."
encounter.enemies = [
createEnemy("A gambler", calculateRoll("7d10+21"), 13, "2d8+5", calculateRoll("d20+1"), "Even the Odds")
createEnemy("A gambler", calculateRoll("7d10+21"), 13, "2d8+5", "d20+1", "Even the Odds")
]
break
case 80:
encounter.text = "You know how they say, \"You miss 100% of the shots you don't take?\" Well here's that shot you didn't take."
encounter.enemies = [
createEnemy("The Shot", calculateRoll("5d10+5"), 13, "1d10+2", calculateRoll("d20+2"))
createEnemy("The Shot", calculateRoll("5d10+5"), 13, "1d10+2", "d20+2")
]
break
case 81:
encounter.text = "You know how they say, \"The path to hell is paved with good intentions?\" Here are those good intentions."
encounter.enemies = [
createEnemy("Good Intention A", calculateRoll("6d8+12"), 14, "1d6-1", calculateRoll("d20+2")),
createEnemy("Good Intention B", calculateRoll("6d8+12"), 14, "1d6-1", calculateRoll("d20+2")),
createEnemy("Good Intention C", calculateRoll("6d8+12"), 14, "1d6-1", calculateRoll("d20+2"))
createEnemy("Good Intention A", calculateRoll("6d8+12"), 14, "1d6-1", "d20+2"),
createEnemy("Good Intention B", calculateRoll("6d8+12"), 14, "1d6-1", "d20+2"),
createEnemy("Good Intention C", calculateRoll("6d8+12"), 14, "1d6-1", "d20+2")
]
break
case 82:
encounter.text = "It's the AI from AI Dungeon! Man your battle stations."
encounter.enemies = [
createEnemy("AI", calculateRoll("5d10+10"), 12, "2d4+2", calculateRoll("d20+1"), "Hallucinate")
createEnemy("AI", calculateRoll("5d10+10"), 12, "2d4+2", "d20+1", "Hallucinate")
]
break
case 83:
encounter.text = "You shouldn't have kicked that puppy when you were a kid because it's all grown up and it remembers."
encounter.enemies = [
createEnemy("Vengeance Dog", calculateRoll("6d8+18"), 14, "1d8+2", calculateRoll("d20+2"), "Intimidating Growl")
createEnemy("Vengeance Dog", calculateRoll("6d8+18"), 14, "1d8+2", "d20+2", "Intimidating Growl")
]
break
case 84:
encounter.text = "Hah! You're screwed now! Your worst fear is actualized in front of you. It's a thing!"
encounter.enemies = [
createEnemy("Thing You Fear Most", calculateRoll("10d10+20"), 13, "2d6+4", calculateRoll("d20+1"), "Morph")
createEnemy("Thing You Fear Most", calculateRoll("10d10+20"), 13, "2d6+4", "d20+1", "Morph")
]
break
case 85:
encounter.text = "Well, if it isn't the consequences of your actions."
encounter.enemies = [
createEnemy("Consequence A", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Consequence B", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Consequence C", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Consequence D", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2")),
createEnemy("Consequence E", calculateRoll("3d8+9"), 8, "1d6+1", calculateRoll("d20-2"))
createEnemy("Consequence A", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Consequence B", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Consequence C", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Consequence D", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2"),
createEnemy("Consequence E", calculateRoll("3d8+9"), 8, "1d6+1", "d20-2")
]
break
case 86:
@ -746,37 +746,37 @@ function createEncounter(listName) {
case 87:
encounter.text = "The embodiment of really poor decisions and a hangover approaches you in a disturbing pattern."
encounter.enemies = [
createEnemy("Hangover", calculateRoll("8d8+16"), 15, "2d6+3", calculateRoll("d20-1"), "Head Pain3d6"),
createEnemy("Poor Decision A", calculateRoll("8d8+16"), 15, "2d6+3", calculateRoll("d20-1")),
createEnemy("Poor Decision B", calculateRoll("8d8+16"), 15, "2d6+3", calculateRoll("d20-1"))
createEnemy("Hangover", calculateRoll("8d8+16"), 15, "2d6+3", "d20-1", "Head Pain3d6"),
createEnemy("Poor Decision A", calculateRoll("8d8+16"), 15, "2d6+3", "d20-1"),
createEnemy("Poor Decision B", calculateRoll("8d8+16"), 15, "2d6+3", "d20-1")
]
break
case 88:
encounter.text = "An annoying sales-person is using hard-sale tactics at you. Resist!"
encounter.enemies = [
createEnemy("Sales-Person", calculateRoll("8d8+16"), 14, "1d6+4", calculateRoll("d20+4"), "Big Sale")
createEnemy("Sales-Person", calculateRoll("8d8+16"), 14, "1d6+4", "d20+4", "Big Sale")
]
break
case 89:
encounter.text = "A group of Reddit mods are here. This is not a good sign."
encounter.enemies = [
createEnemy("Reddit Mod A", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2")),
createEnemy("Reddit Mod B", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2")),
createEnemy("Reddit Mod C", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2")),
createEnemy("Reddit Mod D", calculateRoll("2d6"), 12, "1d4+2", calculateRoll("d20+2")),
createEnemy("Grand Reddit Mod", calculateRoll("7d10+14"), 15, "1d10+2", calculateRoll("d20+1"))
createEnemy("Reddit Mod A", calculateRoll("2d6"), 12, "1d4+2", "d20+2"),
createEnemy("Reddit Mod B", calculateRoll("2d6"), 12, "1d4+2", "d20+2"),
createEnemy("Reddit Mod C", calculateRoll("2d6"), 12, "1d4+2", "d20+2"),
createEnemy("Reddit Mod D", calculateRoll("2d6"), 12, "1d4+2", "d20+2"),
createEnemy("Grand Reddit Mod", calculateRoll("7d10+14"), 15, "1d10+2", "d20+1")
]
break
case 90:
encounter.text = "An expert in bulshiddo beckoms toward you. You have no other choice but to engage."
encounter.enemies = [
createEnemy("Bulshiddo Expert", calculateRoll("7d10+14"), 15, "1d10+2", calculateRoll("d20+1"), "Focus Chit")
createEnemy("Bulshiddo Expert", calculateRoll("7d10+14"), 15, "1d10+2", "d20+1", "Focus Chit")
]
break
case 91:
encounter.text = "You know how they say \"Hope springs eternal?\" Well, Hope is springing her way to your direction."
encounter.enemies = [
createEnemy("Hope", calculateRoll("7d8+14"), 15, "1d8+3", calculateRoll("d20+1"), "Spring Eternal5d4")
createEnemy("Hope", calculateRoll("7d8+14"), 15, "1d8+3", "d20+1", "Spring Eternal5d4")
]
break
case 92:
@ -788,56 +788,56 @@ function createEncounter(listName) {
case 93:
encounter.text = "A touring squad of basketball players send a stray rebound right to your head. It's on now!"
encounter.enemies = [
createEnemy("Scottie P", calculateRoll("6d10+12"), 8, "2d6+2", calculateRoll("d20-2")),
createEnemy("M Jordan", calculateRoll("6d10+12"), 8, "2d6+2", calculateRoll("d20-2")),
createEnemy("L Bird", calculateRoll("6d10+12"), 8, "2d6+2", calculateRoll("d20-2")),
createEnemy("Magic J", calculateRoll("6d10+12"), 8, "2d6+2", calculateRoll("d20-2")),
createEnemy("C Barkley", calculateRoll("6d10+12"), 8, "2d6+2", calculateRoll("d20-2")),
createEnemy("Scottie P", calculateRoll("6d10+12"), 8, "2d6+2", "d20-2"),
createEnemy("M Jordan", calculateRoll("6d10+12"), 8, "2d6+2", "d20-2"),
createEnemy("L Bird", calculateRoll("6d10+12"), 8, "2d6+2", "d20-2"),
createEnemy("Magic J", calculateRoll("6d10+12"), 8, "2d6+2", "d20-2"),
createEnemy("C Barkley", calculateRoll("6d10+12"), 8, "2d6+2", "d20-2"),
]
break
case 94:
encounter.text = "What happens if you fight the void? Let's see."
encounter.enemies = [
createEnemy("The Void", calculateRoll("5d10+5"), 13, "1d10+2", calculateRoll("d20+2"), "Darkness")
createEnemy("The Void", calculateRoll("5d10+5"), 13, "1d10+2", "d20+2", "Darkness")
]
break
case 95:
encounter.text = "Oh god, I've written so many encounters at this point. Just use your imagination."
encounter.enemies = [
createEnemy("Your Imagination", calculateRoll("6d8+12"), 14, "1d6-1", calculateRoll("d20+2"), "Detect Thoughts")
createEnemy("Your Imagination", calculateRoll("6d8+12"), 14, "1d6-1", "d20+2", "Detect Thoughts")
]
break
case 96:
encounter.text = "A tachometer is revving up!"
encounter.enemies = [
createEnemy("Tachometer", calculateRoll("5d10+10"), 14, "2d6+3", calculateRoll("d20+2"), "Accelerate")
createEnemy("Tachometer", calculateRoll("5d10+10"), 14, "2d6+3", "d20+2", "Accelerate")
]
break
case 97:
encounter.text = "Taco Tuesdays are back and with a serious vengeance."
encounter.enemies = [
createEnemy("Taco Tuesday A", calculateRoll("9d8+18"), 11, "1d6+2", calculateRoll("d20+1"), "Diarrhea3d10"),
createEnemy("Taco Tuesday B", calculateRoll("9d8+18"), 11, "1d6+2", calculateRoll("d20+1"), "Diarrhea3d10")
createEnemy("Taco Tuesday A", calculateRoll("9d8+18"), 11, "1d6+2", "d20+1", "Diarrhea3d10"),
createEnemy("Taco Tuesday B", calculateRoll("9d8+18"), 11, "1d6+2", "d20+1", "Diarrhea3d10")
]
break
case 98:
encounter.text = "There's like one dude screaming here. It's not clear who he's yelling at or why. Can you please shut him up?"
encounter.enemies = [
createEnemy("Screaming Dude", calculateRoll("5d10+10"), 14, "2d6+3", calculateRoll("d20+2"), "Scream")
createEnemy("Screaming Dude", calculateRoll("5d10+10"), 14, "2d6+3", "d20+2", "Scream")
]
break
case 99:
encounter.text = "Magneto has somehow entered your world. He blames you for this injustice."
encounter.enemies = [
createEnemy("Magneto", calculateRoll("6d8+18"), 14, "1d8+2", calculateRoll("d20+2"), "Manipulate Metal", "Shield"),
createEnemy("The Juggernaut", calculateRoll("6d8+18"), 14, "1d8+2", calculateRoll("d20+2"), "Charge3d10"),
createEnemy("Sabretooth", calculateRoll("6d8+18"), 14, "1d8+2", calculateRoll("d20+2")),
createEnemy("Magneto", calculateRoll("6d8+18"), 14, "1d8+2", "d20+2", "Manipulate Metal", "Shield"),
createEnemy("The Juggernaut", calculateRoll("6d8+18"), 14, "1d8+2", "d20+2", "Charge3d10"),
createEnemy("Sabretooth", calculateRoll("6d8+18"), 14, "1d8+2", "d20+2"),
]
break
case 100:
encounter.text = "A banker has come to collect on your debts."
encounter.enemies = [
createEnemy("The Banker", calculateRoll("10d10+20"), 13, "2d6+4", calculateRoll("d20+1"), "Prisoner's Dilemma", "PMT Function3d6", "Tax Break")
createEnemy("The Banker", calculateRoll("10d10+20"), 13, "2d6+4", "d20+1", "Prisoner's Dilemma", "PMT Function3d6", "Tax Break")
]
break
}
@ -900,7 +900,7 @@ function createInitiativeOrder() {
}
state.initiativeOrder.sort(function(a, b) {
return b.initiative - a.initiative;
return b.calculatedInitiative - a.calculatedInitiative;
});
}