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Added #addenemy
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2 changed files with 70 additions and 3 deletions
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@ -365,12 +365,12 @@ const modifier = (text) => {
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text += "\n Generate an encounter from the specified list. If a list is not specified, it will default to \"easy\" You can instead provide a number as a challenge rating which will scale encounters from the appropriate list."
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text += "\n#showenemies"
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text += "\n Shows the list of current enemies."
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text += "\n#addenemy (ac) (damage_modifier) name"
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text += "\n Adds the specified enemy to the list of enemies. It will automatically be assigned an inititiative. You can specify an armor class or both an armor class and damage modifier."
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text += "\n#addenemy name health ac damage initiative spells"
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text += "\n Adds the specified enemy to the list of enemies. health, ac, damage, and initiative can be numbers or dice rolls such as 3d6+5. Type the name in quotes if the name contains a space. The rest of the parameters can be a list of spells. Each spell must be typed in quotes if it has a space. If the spell does damage, write the name and damage roll in the following format: \"Ray of Frost5d10\""
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text += "\n#removeenemy name or index"
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text += "\n Removes the enemy as specified by the name or index. To delete multiple enemies, type the numbers with spaces or commas between them. This is safer than calling #removenote multiple times because the numbers shift as enemies are deleted. Quotes are not necessary."
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text += "\n#initiative"
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text += "\n Assigns initiative to all characters and enemies. This begins combat."
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text += "\n Assigns initiative to all characters. This begins combat."
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text += "\n#turn"
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text += "\n Updates the turn to the next character in combat. If it is an enemy, the enemy will attack. If it's a player character, the system will allow the player to take their turn. If there are no enemies left or all the player characters are dead, combat ends."
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text += "\n#flee (dc or automatic|effortless|easy|)"
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