Added #flee

This commit is contained in:
raeleus 2024-10-07 06:22:54 -07:00
parent 619365344f
commit f855683de8
2 changed files with 36 additions and 2 deletions

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@ -393,8 +393,8 @@ const modifier = (text) => {
text += "\n Assigns initiative to all characters. This begins combat."
text += "\n#turn"
text += "\n Updates the turn to the next character in combat. If it is an enemy, the enemy will attack. If it's a player character, the system will allow the player to take their turn. If there are no enemies left or all the player characters are dead, combat ends."
text += "\n#flee (dc or automatic|effortless|easy|)"
text += "\n Shows the list of current enemies."
text += "\n#flee (difficulty_class or automatic|effortless|easy|medium|hard|impossible)"
text += "\n Attempt to flee from combat. If the difficulty is not specified, the automatic difficulty will be used instead."
text += "\n\n--Locations--"
text += "\n#createlocation [(x) (y) or (here|far) or (distance)] location_name"