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6 changed files with 857 additions and 18314 deletions
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@ -1,5 +1,4 @@
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const modifier = (text) => {
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[text, stop] = AutoCards("context", text, stop);
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return { text }
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}
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7938
Library.js
7938
Library.js
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51
README.md
51
README.md
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@ -4,63 +4,18 @@ A Scenario script for AI Dungeon
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Hashtag DnD is a scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure!
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Features:
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Fully working inventory system, loot drops, and item/spell shops<br>
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Hit points, turn-based battles, and a focus on strategic combat<br>
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Fully working inventory system<br>
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Health points and a focus on strategic combat.<br>
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Skill/Ability based gameplay guarantees a challenge at every turn<br>
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Advanced dice rolling syntax allows you to set the precise odds<br>
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Unlimited party size with each character having their own inventory, stats, and biographies<br>
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Multiplayer compatible<br>
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Personalized note system that does not take up context space<br>
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Create locations to travel to and view them in a map<br>
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Minigames including Mastermind, Memory, and Stragedy, a fully developed trading card game
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Create locations to travel to and view them in a map
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See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki).
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Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ).
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Hashtag-DnD has another new scenario! Check out the [VTOL-Knights Repository](https://github.com/raeleus/Hashtag-DnD/tree/VTOL-Knights)
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This script implements Auto-Cards by LewdLeah. See more details [on github](https://github.com/LewdLeah/Auto-Cards)
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v. 0.8.0
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* Added Auto-Cards by LewdLeah. This feature is disabled by default. Activate it by changing the "Disabled" setting to "false" in the "Configure Auto-Cards" story card.
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v. 0.7.0
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* Added allies which are NPC characters that fight alongside the characters in encounters
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* Fixed enemy spells showing the damage dice in the output text.
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v. 0.6.0
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* Added Memory/Matchmaking Game
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* Added Item Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json
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* Added commands #takeweapon, #takearmor, and #equip to allow automatic stat changes when using gear
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* Added command #reward for random loot dropping
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* Added descriptions for all DnD Player's Handbook and Dungeon Master's Guide items to story cards
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* Fixed #spellshop not giving properly randomized spells
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* Fixed #addcard not giving out numbered cards and instead giving out random ones
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v. 0.5.0
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* Added Mastermind/Lockpicking Game
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* Added Spell Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json
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* Added descriptions for all DnD Player's Handbook spells to story cards.
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v. 0.4.0
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* Added Stragedy Trading Card Game
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v. 0.3.0
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* Added Boss and God difficulty encounters
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* Added Humanoid Enemy Presets
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* Added optional enemy parameter to #heal
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* Added #healparty
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* Added #block which reverses damage inflicted in the last turn in combat
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* Added #repeatturn to allow an enemy to do another attack
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* Tweaked #heal and #damage to allow targeting characters specified as a parameter
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* Fixed defeated enemies not being removed from combat
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* Minor bug fixes and improvements
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v. 0.2.1 Hotfix 1
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* Call `#xp` with the parameter `party` to add xp to the entire group
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* List places of interest at your current coordinates to `#location`
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* Hotfix: Fixed being unable to use #damage to target enemies in combat. Thanks coryking!
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* Minor bug fixes and improvements
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v. 0.2.0
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* Added combat hashtags: #setupenemy, #encounter, #showenemies, #addenemy, #removeenemy, #initiative, #turn, #flee
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* `#note` without parameters will store the last action's text into the notes
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7796
story-cards.json
7796
story-cards.json
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