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const modifier = (text) => {
[text, stop] = AutoCards("context", text, stop);
return { text }
}

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@ -4,63 +4,18 @@ A Scenario script for AI Dungeon
Hashtag DnD is a scripted AI Dungeon scenario that gives you a variety of tools to enhance your adventure!
Features:
Fully working inventory system, loot drops, and item/spell shops<br>
Hit points, turn-based battles, and a focus on strategic combat<br>
Fully working inventory system<br>
Health points and a focus on strategic combat.<br>
Skill/Ability based gameplay guarantees a challenge at every turn<br>
Advanced dice rolling syntax allows you to set the precise odds<br>
Unlimited party size with each character having their own inventory, stats, and biographies<br>
Multiplayer compatible<br>
Personalized note system that does not take up context space<br>
Create locations to travel to and view them in a map<br>
Minigames including Mastermind, Memory, and Stragedy, a fully developed trading card game
Create locations to travel to and view them in a map
See the [user guide here](https://github.com/raeleus/Hashtag-DnD/wiki).
Watch the [tutorial video](https://youtu.be/E5TYU7rDaBQ).
Hashtag-DnD has another new scenario! Check out the [VTOL-Knights Repository](https://github.com/raeleus/Hashtag-DnD/tree/VTOL-Knights)
This script implements Auto-Cards by LewdLeah. See more details [on github](https://github.com/LewdLeah/Auto-Cards)
v. 0.8.0
* Added Auto-Cards by LewdLeah. This feature is disabled by default. Activate it by changing the "Disabled" setting to "false" in the "Configure Auto-Cards" story card.
v. 0.7.0
* Added allies which are NPC characters that fight alongside the characters in encounters
* Fixed enemy spells showing the damage dice in the output text.
v. 0.6.0
* Added Memory/Matchmaking Game
* Added Item Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json
* Added commands #takeweapon, #takearmor, and #equip to allow automatic stat changes when using gear
* Added command #reward for random loot dropping
* Added descriptions for all DnD Player's Handbook and Dungeon Master's Guide items to story cards
* Fixed #spellshop not giving properly randomized spells
* Fixed #addcard not giving out numbered cards and instead giving out random ones
v. 0.5.0
* Added Mastermind/Lockpicking Game
* Added Spell Shop - Make sure to import the latest story cards: https://github.com/raeleus/Hashtag-DnD/blob/master/story-cards.json
* Added descriptions for all DnD Player's Handbook spells to story cards.
v. 0.4.0
* Added Stragedy Trading Card Game
v. 0.3.0
* Added Boss and God difficulty encounters
* Added Humanoid Enemy Presets
* Added optional enemy parameter to #heal
* Added #healparty
* Added #block which reverses damage inflicted in the last turn in combat
* Added #repeatturn to allow an enemy to do another attack
* Tweaked #heal and #damage to allow targeting characters specified as a parameter
* Fixed defeated enemies not being removed from combat
* Minor bug fixes and improvements
v. 0.2.1 Hotfix 1
* Call `#xp` with the parameter `party` to add xp to the entire group
* List places of interest at your current coordinates to `#location`
* Hotfix: Fixed being unable to use #damage to target enemies in combat. Thanks coryking!
* Minor bug fixes and improvements
v. 0.2.0
* Added combat hashtags: #setupenemy, #encounter, #showenemies, #addenemy, #removeenemy, #initiative, #turn, #flee
* `#note` without parameters will store the last action's text into the notes

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