#pragma once #define OSU_MANAGER_HIT_MANAGER_OFFSET 0x48 #define OSU_MANAGER_RULESET_PTR_OFFSET 0x68 #define OSU_MANAGER_BEATMAP_OFFSET 0xDC #define OSU_MANAGER_IS_REPLAY_MODE_OFFSET 0x17B #define OSU_RULESET_MOUSE_X_OFFSET 0x80 #define OSU_RULESET_MOUSE_Y_OFFSET 0x84 #define OSU_RULESET_FLASHLIGHT_SPRITE_MANAGER_OFFSET 0x54 #define OSU_FLASHLIGHT_SPRITE_MANAGER_ALPHA_OFFSET 0x28 #define OSU_AUDIO_TIME_IS_PLAYING_OFFSET 0x30 #define OSU_BEATMAP_AR_OFFSET 0x2C #define OSU_BEATMAP_CS_OFFSET 0x30 #define OSU_BEATMAP_OD_OFFSET 0x38 #define OSU_BEATMAP_SONG_STR_OFFSET 0x80 #define OSU_HIT_MANAGER_MODS_OFFSET 0x34 #define OSU_HIT_MANAGER_HIT_OBJECTS_LIST_OFFSET 0x48 #define OSU_HIT_MANAGER_HIT_OBJECTS_COUNT_OFFSET 0x90 #define OSU_HIT_MANAGER_HIT_OBJECT_RADIUS_OFFSET 0x18 #define OSU_HIT_OBJECT_START_TIME_OFFSET 0x10 #define OSU_HIT_OBJECT_END_TIME_OFFSET 0x14 #define OSU_HIT_OBJECT_CIRCLE_TYPE_OFFSET 0x18 #define OSU_HIT_OBJECT_POSITION_X_OFFSET 0x38 #define OSU_HIT_OBJECT_POSITION_Y_OFFSET 0x3C #define OSU_HIT_OBJECT_ANIMATION_OFFSET 0xB8 #define OSU_ANIMATION_SLIDER_BALL_X_OFFSET 0x4C #define OSU_ANIMATION_SLIDER_BALL_Y_OFFSET 0x50 #define OSU_REPLAY_AUTHOR_OFFSET 0x28 #define OSU_REPLAY_300_COUNT_OFFSET 0x8A #define OSU_REPLAY_100_COUNT_OFFSET 0x88 #define OSU_REPLAY_50_COUNT_OFFSET 0x8C #define OSU_REPLAY_MISS_COUNT_OFFSET 0x92 #define OSU_REPLAY_COMBO_OFFSET 0x68 #define OSU_REPLAY_MODS_OFFSET 0x1C #define OSU_REPLAY_COMPRESSED_DATA_OFFSET 0x30