#pragma once #include "config.h" extern float od_window; extern float od_window_left_offset; extern float od_window_right_offset; extern float od_check_ms; extern float jumping_window_offset; extern int wait_hitobjects_min; extern int wait_hitobjects_max; extern bool debug_relax; void relax_on_beatmap_load(); void update_relax(Circle &circle, const int32_t audio_time);