mysimulation/server/FSO.Server.Database/DA/Lots/DbLot.cs

52 lines
1.6 KiB
C#
Raw Permalink Normal View History

using FSO.Common.Enum;
namespace FSO.Server.Database.DA.Lots
{
public class DbLot
{
public int lot_id { get; set; }
public int shard_id { get; set; }
public uint? owner_id { get; set; }
public string name { get; set; }
public string description { get; set; }
public uint location { get; set; }
public uint neighborhood_id { get; set; }
public uint created_date { get; set; }
public uint category_change_date { get; set; }
public LotCategory category { get; set; }
public byte skill_mode { get; set; }
public uint buildable_area { get; set; }
public sbyte ring_backup_num { get; set; }
public byte admit_mode { get; set; }
public byte move_flags { get; set; }
public byte thumb3d_dirty { get; set; }
public uint thumb3d_time { get; set; }
}
/**Lot
Lot_BuildableArea : Uint32 (0)
Lot_NumOccupants : Uint8 (0)
Lot_SpotLightText : string (0)
Lot_Location : Location (0)
Lot_NeighborhoodCentered : Uint32 (0)
Lot_Thumbnail : iunknown (0)
Lot_NeighborhoodName : string (0)
Lot_NeighborhoodID : Uint32 (0)
Lot_OwnerVec : Uint32 (2)
Lot_IsOnline : bool (0)
Lot_TerrainType : Uint32 (0)
Lot_LeaderID : Uint32 (0)
Lot_Name : string (0)
Lot_DBID : Uint32 (0)
Lot_PossibleNeighborhoodsVector : Uint32 (2)
Lot_RoommateVec : Uint32 (2)
Lot_LotAdmitInfo : LotAdmitInfo (0)
Lot_Description : string (0)
Lot_Price : Uint32 (0)
Lot_HoursSinceLastLotCatChange : Uint32 (0)
Lot_ThumbnailCheckSum : Uint32 (0)
Lot_Category : Uint8 (0)**/
}