mysimulation/server/FSO.Server.Protocol/Voltron/Packets/ServerByePDU.cs

37 lines
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C#
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using Mina.Core.Buffer;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class ServerByePDU : AbstractVoltronPacket
{
public uint ReasonCode;
public string ReasonText;
public string Ticket;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
this.ReasonCode = input.GetUInt32();
this.ReasonText = input.GetPascalString();
this.Ticket = input.GetPascalString();
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.ServerByePDU;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
var text = ReasonText;
if(text == null){
text = "";
}
output.PutUInt32(ReasonCode);
output.PutPascalString(text);
output.PutPascalString(Ticket);
}
}
}