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39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
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using System.Threading;
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namespace FSO.Common
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{
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public static class FSOEnvironment
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{
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public static Thread GameThread;
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public static string ContentDir = "Content/";
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public static string UserDir = "Content/";
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public static string GFXContentDir = "Content/OGL";
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public static bool DirectX = false;
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public static bool Linux = false;
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public static bool UseMRT = true;
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/// <summary>
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/// True if system does not support gl_FragDepth (eg. iOS). Uses alternate pipeline that abuses stencil buffer.
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/// </summary>
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public static bool SoftwareDepth = false;
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public static int GLVer = 3;
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public static float UIZoomFactor = 1f;
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public static float DPIScaleFactor = 1;
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public static bool SoftwareKeyboard = false;
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public static bool NoSound = false;
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public static int RefreshRate = 60;
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/// <summary>
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/// True if 3D features are enabled (like smooth rotation + zoom). Loads some content with mipmaps and other things.
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/// Used to mean "3d camera" as well, though that has been moved to configuration and world state.
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/// </summary>
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public static bool Enable3D;
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public static bool EnableNPOTMip = true;
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public static bool TexCompress = true;
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public static bool TexCompressSupport = true;
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public static bool MSAASupport = true;
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public static string Args = "";
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}
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}
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