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61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
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namespace FSO.Files.Formats.DBPF
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{
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/// <summary>
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/// GroupIDs for DBPF archives, defined in sys\\tsosounddata.ini
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/// </summary>
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public enum DBPFGroupID : uint
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{
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Multiplayer = 0x29dd0888,
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Custom = 0x29daa4a6,
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CustomTrks = 0x29d9359d,
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Tracks = 0xa9c6c89a,
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TrackDefs = 0xfdbdbf87,
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tsov2 = 0x69c6c943,
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Samples = 0x9dbdbf89,
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HitLists = 0x9dbdbf74,
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HitListsTemp = 0xc9c6c9b3,
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Stings = 0xddbdbf8c,
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HitLabUI = 0x1d6962cf,
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HitLabTestSamples = 0x1d8a8b4f,
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HitLabTest = 0xbd6e5937,
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EP2 = 0xdde8f5c6,
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EP5Samps = 0x8a6fcc30
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}
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/// <summary>
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/// TypeIDs for DBPF archives, defined in sys\\tsoaudio.ini
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/// </summary>
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public enum DBPFTypeID : uint
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{
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XA = 0x1d07eb4b,
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UTK = 0x1b6b9806,
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WAV = 0xbb7051f5,
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MP3 = 0x3cec2b47,
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TRK = 0x5D73A611,
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HIT = 0x7b1acfcd,
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SoundFX = 0x2026960b,
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}
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/// <summary>
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/// Represents an entry in a DBPF archive.
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/// </summary>
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public class DBPFEntry
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{
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//A 4-byte integer describing what type of file is held
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public DBPFTypeID TypeID;
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//A 4-byte integer identifying what resource group the file belongs to
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public DBPFGroupID GroupID;
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//A 4-byte ID assigned to the file which, together with the Type ID and the second instance ID (if applicable), is assumed to be unique all throughout the game
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public uint InstanceID;
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//too bad we're not using a version with a second instance id!!
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//A 4-byte unsigned integer specifying the offset to the entry's data from the beginning of the archive
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public uint FileOffset;
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//A 4-byte unsigned integer specifying the size of the entry's data
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public uint FileSize;
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}
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}
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