mysimulation/server/tso.files/Formats/IFF/Chunks/FWAV.cs

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using System.IO;
using FSO.Files.Utils;
namespace FSO.Files.Formats.IFF.Chunks
{
/// <summary>
/// This chunk type holds the name of a sound event that this object uses.
/// </summary>
public class FWAV : IffChunk
{
public string Name;
/// <summary>
/// Reads a FWAV chunk from a stream.
/// </summary>
/// <param name="iff">An Iff instance.</param>
/// <param name="stream">A Stream object holding a FWAV chunk.</param>
public override void Read(IffFile iff, Stream stream)
{
using (var io = IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
{
Name = io.ReadNullTerminatedString();
}
}
public override bool Write(IffFile iff, Stream stream)
{
using (var io = IoWriter.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
{
io.WriteNullTerminatedString(Name);
}
return true;
}
}
}