mirror of
https://github.com/simtactics/mysimulation.git
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60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
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using FSO.Common;
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using FSO.Common.Utils;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.IO;
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namespace FSO.Files.Formats.IFF.Chunks
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{
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/// <summary>
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/// Texture for a 3D Mesh. Can be jpg, png or bmp.
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/// </summary>
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public class MTEX : IffChunk
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{
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private byte[] data;
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private Texture2D Cached;
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/// <summary>
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/// Reads a BMP chunk from a stream.
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/// </summary>
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/// <param name="iff">An Iff instance.</param>
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/// <param name="stream">A Stream object holding a BMP chunk.</param>
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public override void Read(IffFile iff, Stream stream)
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{
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data = new byte[stream.Length];
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stream.Read(data, 0, (int)stream.Length);
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}
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public override bool Write(IffFile iff, Stream stream)
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{
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stream.Write(data, 0, data.Length);
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return true;
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}
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public Texture2D GetTexture(GraphicsDevice device)
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{
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if (Cached == null)
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{
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Cached = ImageLoader.FromStream(device, new MemoryStream(data));
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if (FSOEnvironment.EnableNPOTMip)
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{
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var data = new Color[Cached.Width * Cached.Height];
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Cached.GetData(data);
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var n = new Texture2D(device, Cached.Width, Cached.Height, true, SurfaceFormat.Color);
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TextureUtils.UploadWithMips(n, device, data);
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Cached.Dispose();
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Cached = n;
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}
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}
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if (!IffFile.RETAIN_CHUNK_DATA) data = null;
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return Cached;
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}
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public void SetData(byte[] data)
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{
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this.data = data;
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Cached = null;
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}
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}
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}
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