mirror of
https://github.com/simtactics/mysimulation.git
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46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
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using FSO.Files.Utils;
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namespace FSO.Files.RC
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{
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public class DGRPRCParams
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{
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public bool[] Rotations = new bool[] { true, true, true, true };
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public bool DoorFix; //depending on subtile, disable certain rotations to fix door.
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public bool CounterFix; //extrapolate z on sides of counter to the edge of the tile.
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public int StartDGRP;
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public int EndDGRP;
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public bool BlenderTweak;
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public bool Simplify = true;
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public bool InRange(int dgrp)
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{
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return ((StartDGRP == EndDGRP && EndDGRP == 0) || (dgrp >= StartDGRP && dgrp <= EndDGRP));
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}
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public DGRPRCParams() { }
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public DGRPRCParams(IoBuffer io, int version)
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{
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Rotations = new bool[4];
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for (int i = 0; i < 4; i++) Rotations[i] = io.ReadByte() > 0;
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DoorFix = io.ReadByte() > 0;
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CounterFix = io.ReadByte() > 0;
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StartDGRP = io.ReadInt32();
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EndDGRP = io.ReadInt32();
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BlenderTweak = io.ReadByte() > 0;
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Simplify = io.ReadByte() > 0;
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}
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public void Save(IoWriter io)
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{
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foreach (var rotation in Rotations) io.WriteByte((byte)(rotation ? 1 : 0));
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io.WriteByte((byte)(DoorFix ? 1 : 0));
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io.WriteByte((byte)(CounterFix ? 1 : 0));
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io.WriteInt32(StartDGRP);
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io.WriteInt32(EndDGRP);
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io.WriteByte((byte)(BlenderTweak ? 1 : 0));
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io.WriteByte((byte)(Simplify ? 1 : 0));
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}
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}
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}
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