My Simulation is intended to be an experimental reimplementation of The Sims Online written in Zig that's based on RayLab and NioTSO's C libraries. It uses FreeSO's API server for handling backend.
## Motivation
Although an established reimplementationproject already exists, it has excess legacy baggage due to it originally being based on .NET Framework 3.5 and XNA, causing plenty of performance issues and accessibility remains limited in its current form. (Trust me, I've tried). Meanwhile, NioTSO's foundation remains solid, even though it was never finished. The client perfectly simulates a loading screen, plus it can render Sims and objects flawlessly.
The problem is C is, well, C. ¯\\\_(ツ)\_/¯Accessing NioTSO's code in safer languages like Go or Rust has been historically difficult. While Zig is still in its infancy, the language's FFI is perfectly capable of directly accessing C headers without jumping through hoops. Making it well worth giving it a try. Although Zig itself has not yet hit 1.0, the RayLib game engine is mature.
Will this succeed? *I have no idea*. I'm not much of a game developer, but that hasn't stopped me from dreaming. Your help is most welcome. My goal is to at least create a successful lot server for endless P2P fun.
This project is licensed under the GNU General Public License v3.0 (GPL-3.0). The full text of the license is available within the project repository, accessible through this [provided link](./LICENSE). Permissions of this strong copyleft license are conditioned on making available complete source code of licensed works and modifications, which include larger works using a licensed work, under the same license. Copyright and license notices must be preserved. Contributors provide an express grant of patent rights.