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Placing the _build folder in .hgignore so I don't have to rebuild and reupload the binaries.
Also fixed a bug in .anim parsing in vbparse.
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aa9ef65d64
commit
008363ce8f
2 changed files with 27 additions and 8 deletions
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@ -84,12 +84,16 @@ struct Rotation_t {
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float w, x, y, z;
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};
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struct Prop_t {
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uint32_t Property;
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struct KeyValuePair_t {
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char * Key;
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char * Value;
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};
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struct Prop_t {
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uint32_t EntriesCount;
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KeyValuePair_t * Entries;
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};
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struct PropsList_t {
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uint32_t PropsCount;
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Prop_t * Props;
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@ -142,6 +146,8 @@ struct Animation_t {
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Motion_t * Motions;
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};
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void ReadPropEntry(KeyValuePair_t& Entry);
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void ReadPropEntries(Prop_t& Prop);
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void ReadAnimation(Animation_t& Animation);
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void ReadMotion(Animation_t& Animation, Motion_t& Motion);
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void ReadPropsList(PropsList_t& PropsList);
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