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Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
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591 changed files with 53264 additions and 3362 deletions
51
server/FSO.Server.Database/DA/Lots/DbLot.cs
Executable file
51
server/FSO.Server.Database/DA/Lots/DbLot.cs
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using FSO.Common.Enum;
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namespace FSO.Server.Database.DA.Lots
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{
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public class DbLot
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{
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public int lot_id { get; set; }
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public int shard_id { get; set; }
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public uint? owner_id { get; set; }
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public string name { get; set; }
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public string description { get; set; }
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public uint location { get; set; }
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public uint neighborhood_id { get; set; }
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public uint created_date { get; set; }
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public uint category_change_date { get; set; }
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public LotCategory category { get; set; }
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public byte skill_mode { get; set; }
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public uint buildable_area { get; set; }
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public sbyte ring_backup_num { get; set; }
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public byte admit_mode { get; set; }
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public byte move_flags { get; set; }
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public byte thumb3d_dirty { get; set; }
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public uint thumb3d_time { get; set; }
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}
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/**Lot
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Lot_BuildableArea : Uint32 (0)
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Lot_NumOccupants : Uint8 (0)
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Lot_SpotLightText : string (0)
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Lot_Location : Location (0)
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Lot_NeighborhoodCentered : Uint32 (0)
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Lot_Thumbnail : iunknown (0)
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Lot_NeighborhoodName : string (0)
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Lot_NeighborhoodID : Uint32 (0)
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Lot_OwnerVec : Uint32 (2)
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Lot_IsOnline : bool (0)
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Lot_TerrainType : Uint32 (0)
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Lot_LeaderID : Uint32 (0)
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Lot_Name : string (0)
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Lot_DBID : Uint32 (0)
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Lot_PossibleNeighborhoodsVector : Uint32 (2)
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Lot_RoommateVec : Uint32 (2)
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Lot_LotAdmitInfo : LotAdmitInfo (0)
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Lot_Description : string (0)
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Lot_Price : Uint32 (0)
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Lot_HoursSinceLastLotCatChange : Uint32 (0)
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Lot_ThumbnailCheckSum : Uint32 (0)
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Lot_Category : Uint8 (0)**/
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}
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