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Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
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parent
f12ba1502b
commit
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591 changed files with 53264 additions and 3362 deletions
37
server/FSO.Server.Protocol/Electron/Packets/PurchaseLotRequest.cs
Executable file
37
server/FSO.Server.Protocol/Electron/Packets/PurchaseLotRequest.cs
Executable file
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using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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namespace FSO.Server.Protocol.Electron.Packets
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{
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public class PurchaseLotRequest : AbstractElectronPacket
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{
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public ushort LotLocation_X;
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public ushort LotLocation_Y;
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public string Name;
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public bool StartFresh;
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public bool MayorMode;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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LotLocation_X = input.GetUInt16();
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LotLocation_Y = input.GetUInt16();
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Name = input.GetPascalString();
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StartFresh = input.GetBool();
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MayorMode = input.GetBool();
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}
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public override ElectronPacketType GetPacketType()
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{
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return ElectronPacketType.PurchaseLotRequest;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutUInt16(LotLocation_X);
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output.PutUInt16(LotLocation_Y);
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output.PutPascalString(Name);
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output.PutBool(StartFresh);
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output.PutBool(MayorMode);
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}
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}
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}
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