Removed NioTSO client and server

- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
This commit is contained in:
Tony Bark 2024-05-01 02:55:43 -04:00
parent f12ba1502b
commit 22191ce648
591 changed files with 53264 additions and 3362 deletions

View file

@ -0,0 +1,45 @@
using FSO.Common.Serialization;
using Mina.Core.Buffer;
// Task -> City notifications.
namespace FSO.Server.Protocol.Gluon.Packets
{
public class CityNotify : AbstractGluonPacket
{
public CityNotifyType Mode;
public uint Value;
public string Message = "";
public CityNotify() { }
public CityNotify(CityNotifyType mode)
{
Mode = mode;
}
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
Mode = input.GetEnum<CityNotifyType>();
Value = input.GetUInt32();
Message = input.GetPascalVLCString();
}
public override GluonPacketType GetPacketType()
{
return GluonPacketType.CityNotify;
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
output.PutEnum(Mode);
output.PutUInt32(Value);
output.PutPascalVLCString(Message);
}
}
public enum CityNotifyType : byte
{
NhoodUpdate = 1
}
}