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Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
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parent
f12ba1502b
commit
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591 changed files with 53264 additions and 3362 deletions
45
server/FSO.Server.Protocol/Gluon/Packets/CityNotify.cs
Executable file
45
server/FSO.Server.Protocol/Gluon/Packets/CityNotify.cs
Executable file
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using FSO.Common.Serialization;
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using Mina.Core.Buffer;
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// Task -> City notifications.
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namespace FSO.Server.Protocol.Gluon.Packets
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{
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public class CityNotify : AbstractGluonPacket
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{
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public CityNotifyType Mode;
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public uint Value;
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public string Message = "";
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public CityNotify() { }
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public CityNotify(CityNotifyType mode)
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{
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Mode = mode;
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}
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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Mode = input.GetEnum<CityNotifyType>();
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Value = input.GetUInt32();
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Message = input.GetPascalVLCString();
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}
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public override GluonPacketType GetPacketType()
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{
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return GluonPacketType.CityNotify;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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output.PutEnum(Mode);
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output.PutUInt32(Value);
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output.PutPascalVLCString(Message);
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}
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}
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public enum CityNotifyType : byte
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{
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NhoodUpdate = 1
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}
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}
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