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Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
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parent
f12ba1502b
commit
22191ce648
591 changed files with 53264 additions and 3362 deletions
36
server/FSO.Server.Protocol/Voltron/Packets/ClientByePDU.cs
Executable file
36
server/FSO.Server.Protocol/Voltron/Packets/ClientByePDU.cs
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using Mina.Core.Buffer;
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using FSO.Common.Serialization;
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namespace FSO.Server.Protocol.Voltron.Packets
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{
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public class ClientByePDU : AbstractVoltronPacket
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{
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public uint ReasonCode;
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public string ReasonText;
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public byte RequestTicket;
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public override void Deserialize(IoBuffer input, ISerializationContext context)
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{
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this.ReasonCode = input.GetUInt32();
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this.ReasonText = input.GetPascalString();
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this.RequestTicket = input.Get();
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}
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public override VoltronPacketType GetPacketType()
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{
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return VoltronPacketType.ClientByePDU;
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}
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public override void Serialize(IoBuffer output, ISerializationContext context)
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{
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var text = ReasonText;
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if(text == null){
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text = "";
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}
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output.PutUInt32(ReasonCode);
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output.PutPascalString(text);
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output.Put(RequestTicket);
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}
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}
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}
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