Removed NioTSO client and server

- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
This commit is contained in:
Tony Bark 2024-05-01 02:55:43 -04:00
parent f12ba1502b
commit 22191ce648
591 changed files with 53264 additions and 3362 deletions

View file

@ -0,0 +1,43 @@
using System.Collections.Generic;
using Mina.Core.Buffer;
using FSO.Common.Serialization;
namespace FSO.Server.Protocol.Voltron.Packets
{
public class SetIgnoreListPDU : AbstractVoltronPacket
{
public List<uint> PlayerIds;
public override void Deserialize(IoBuffer input, ISerializationContext context)
{
var length = input.GetUInt16();
PlayerIds = new List<uint>();
for(var i=0; i < length; i++)
{
PlayerIds.Add(input.GetUInt32());
}
}
public override void Serialize(IoBuffer output, ISerializationContext context)
{
var len = 0;
if(PlayerIds != null)
{
len = PlayerIds.Count;
}
output.PutUInt16((ushort)len);
for(int i=0; i < len; i++)
{
output.PutUInt32(PlayerIds[i]);
}
}
public override VoltronPacketType GetPacketType()
{
return VoltronPacketType.SetIgnoreListPDU;
}
}
}