Moved to git

Assembla's decision to remove Trac incited us to ditch them entirely. Further, the repository no longer includes binaries or libraries; these can be downloaded from niotso.org/pub/ and updated with the included update-libraries script.
This commit is contained in:
Andrew D'Addesio 2012-10-17 03:21:00 -05:00
parent 6b0b0c1d9c
commit 227617b540
33 changed files with 368 additions and 95 deletions

View file

@ -7,7 +7,5 @@ else()
endif()
add_subdirectory(FileHandler)
add_subdirectory(freetype)
add_subdirectory(libgldemo)
add_subdirectory(libpq)
add_subdirectory(libvitaboy)

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@ -17,10 +17,10 @@
*/
#include "FileHandler.hpp"
#include <mpg123.h>
#include "wav/read_wav.h"
#include "xa/read_xa.h"
#include "utk/read_utk.h"
#include "libmpg123/mpg123.h"
namespace File {

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@ -11,13 +11,8 @@ endif()
add_subdirectory(far)
add_subdirectory(iff)
add_subdirectory(libexpat)
add_subdirectory(libjpeg-turbo)
add_subdirectory(libmpg123)
add_subdirectory(libpng)
add_subdirectory(utk)
add_subdirectory(xa)
add_subdirectory(zlib)
set(FILEHANDLER_SOURCES
Audio.cpp
@ -33,7 +28,7 @@ if(WIN32)
set(FILEHANDLER_SOURCES ${FILEHANDLER_SOURCES} resource.rc)
endif()
include_directories(${CMAKE_SOURCE_DIR}/Libraries/FileHandler)
include_directories(${FILEHANDLER_INCLUDE_DIR} ${LIBMPG123_INCLUDE_DIR} ${LIBJPEGTURBO_INCLUDE_DIR} ${LIBPNG_INCLUDE_DIR})
#### Static library (uncomment to build)
#add_library(FileHandler_static STATIC ${FILEHANDLER_SOURCES})

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@ -18,9 +18,9 @@
#include "FileHandler.hpp"
#include <setjmp.h> //Used by libpng
#include <jpeglib.h>
#include <png.h>
#include "bmp/read_bmp.h"
#include "libjpeg-turbo/jpeglib.h"
#include "libpng/png.h"
namespace File {

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@ -0,0 +1,17 @@
/*
FileHandler - General-purpose file handling library for Niotso
Text.cpp - Copyright (c) 2012 Niotso Project <http://niotso.org/>
Author(s): Fatbag <X-Fi6@phppoll.org>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

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@ -1,14 +1,14 @@
cmake_minimum_required(VERSION 2.6)
project(libgldemo)
if(WIN32)
set(LIBGLDEMO_SOURCES wgl.c)
else()
cmake_minimum_required(VERSION 2.6)
project(libgldemo)
if(WIN32)
set(LIBGLDEMO_SOURCES wgl.c)
else()
set(LIBGLDEMO_SOURCES glx.c)
add_definitions(-D_POSIX_C_SOURCE=200112)
endif()
add_library(libgldemo_static STATIC ${LIBGLDEMO_SOURCES})
set_target_properties(libgldemo_static PROPERTIES
OUTPUT_NAME "gldemo"
add_definitions(-D_POSIX_C_SOURCE=200112)
endif()
add_library(libgldemo_static STATIC ${LIBGLDEMO_SOURCES})
set_target_properties(libgldemo_static PROPERTIES
OUTPUT_NAME "gldemo"
CLEAN_DIRECT_OUTPUT 1)

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@ -49,8 +49,6 @@ static void KillGLWindow()
DestroyWindow(hWnd);
hWnd = NULL;
}
UnregisterClass("OpenGL", hInst);
}
static int CreateGLWindow(const char *__restrict title, uint16_t width, uint16_t height)
@ -71,7 +69,6 @@ static int CreateGLWindow(const char *__restrict title, uint16_t width, uint16_t
0, /* Reserved */
0, 0, 0 /* Masks */
};
DEVMODE dm;
DWORD dwStyle, dwExStyle;
RECT WindowRect;
int PixelFormat;
@ -79,10 +76,11 @@ static int CreateGLWindow(const char *__restrict title, uint16_t width, uint16_t
int (WINAPI *wglGetSwapIntervalEXT)(void);
if(fullscreen){
width = dm.dmPelsWidth;
height = dm.dmPelsHeight;
dwExStyle = WS_EX_APPWINDOW | WS_EX_TOPMOST;
dwStyle = WS_POPUP;
width = ResWidth;
height = ResHeight;
ShowCursor(0);
}else{
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
@ -227,7 +225,6 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
wc.hInstance = hInst = hInstance;
wc.hIcon = (HICON) LoadImage(NULL, IDI_WINLOGO, IMAGE_ICON, 0, 0, LR_SHARED);
wc.hCursor = (HCURSOR) LoadImage(NULL, IDC_ARROW, IMAGE_CURSOR, 0, 0, LR_SHARED | LR_DEFAULTSIZE);
hInstance = GetModuleHandle(NULL);
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
ResWidth = dm.dmPelsWidth;
ResHeight = dm.dmPelsHeight;
@ -259,6 +256,7 @@ int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLi
if(msg.message == WM_QUIT){
KillGLWindow();
UnregisterClass("OpenGL", hInstance);
return (!Demo.Shutdown || Demo.Shutdown()) ? 0 : -1;
}
}

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@ -23,8 +23,8 @@ else()
add_definitions(-Dstricmp=strcasecmp)
endif()
include_directories(${CMAKE_SOURCE_DIR}/Libraries/libgldemo)
include_directories(${CMAKE_SOURCE_DIR}/Libraries/FileHandler)
include_directories(${LIBGLDEMO_INCLUDE_DIR})
include_directories(${FILEHANDLER_INCLUDE_DIR})
#### Static library (uncomment to build)
#add_library(libvitaboy_static STATIC ${LIBVITABOY_SOURCES})

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@ -42,6 +42,7 @@
i,j,k,l: Translate the sim around the screen
z,x: Rotate the sim like a clock
a,s: Zoom in, out
q: Toggle skeleton
n: Animate the character
F11: Enter/leave fullscreen
*/
@ -81,6 +82,8 @@ static float AnimationTime = 0;
static bool ShowMesh = true;
static bool ShowSkeleton = true;
static bool PressedQ = false;
static void DisplayFileError(const char * Filename){
const char * Message;
switch(File::Error){
@ -366,13 +369,14 @@ static int DrawScene(float TimeDelta, uint8_t keys[256])
if(keys[KEY_DOWN]){ if((Character.Rotation.x+=60*TimeDelta) >=360) Character.Rotation.x-=360; }
if(keys[KEY_LEFT]){ if((Character.Rotation.y-=60*TimeDelta) <=-360) Character.Rotation.y+=360; }
if(keys[KEY_RIGHT]){ if((Character.Rotation.y+=60*TimeDelta) >=360) Character.Rotation.y-=360; }
if(keys['X']){ if((Character.Rotation.z-=60*TimeDelta) <=-360) Character.Rotation.z+=360; }
if(keys['Z']){ if((Character.Rotation.z+=60*TimeDelta) >=360) Character.Rotation.z-=360; }
if(keys['K']){ Character.Translation.y-=3*TimeDelta; }
if(keys['I']){ Character.Translation.y+=3*TimeDelta; }
if(keys['J']){ Character.Translation.x-=3*TimeDelta; }
if(keys['L']){ Character.Translation.x+=3*TimeDelta; }
if(keys['N']){ AdvanceFrame(Skeleton, Animation, TimeDelta); }
if(keys['X']){ if((Character.Rotation.z-=60*TimeDelta) <=-360) Character.Rotation.z+=360; }
if(keys['Z']){ if((Character.Rotation.z+=60*TimeDelta) >=360) Character.Rotation.z-=360; }
if(keys['K']){ Character.Translation.y-=3*TimeDelta; }
if(keys['I']){ Character.Translation.y+=3*TimeDelta; }
if(keys['J']){ Character.Translation.x-=3*TimeDelta; }
if(keys['L']){ Character.Translation.x+=3*TimeDelta; }
if(keys['Q']){ if(!PressedQ){ PressedQ = 1; ShowSkeleton = !ShowSkeleton; }} else PressedQ = 0;
if(keys['N']){ AdvanceFrame(Skeleton, Animation, TimeDelta); }
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear the screen and the depth buffer