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Floor rendering almost works
Almost. For some reason, it suffers from a buffer overflow during the parsing phase. On the other hand, we can just use Raylib's own IO function for reading files!
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7 changed files with 25042 additions and 25027 deletions
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@ -16,7 +16,7 @@ pub fn build(b: *std.Build) void {
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "ztso",
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.name = "mysimulation",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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