Floor rendering almost works

Almost. For some reason, it suffers from a buffer overflow during the parsing phase. On the other hand, we can just use Raylib's own IO function for reading files!
This commit is contained in:
Tony Bark 2024-05-04 06:34:53 -04:00
parent cbe28d6c78
commit 2331d092d1
7 changed files with 25042 additions and 25027 deletions

View file

@ -16,7 +16,7 @@ pub fn build(b: *std.Build) void {
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "ztso",
.name = "mysimulation",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,