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Got the meshes somewhat working, the models are not consistent with their winding order and ray doesn't allow to render both sides of a face?, to truly see if everything works correctly we need the bone transformation to be applied to the model
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@ -17,6 +17,7 @@ set(LIBVITABOY_SOURCES
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po.cpp
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skel.cpp
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)
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if(WIN32)
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set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)
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else()
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