Got the meshes somewhat working, the models are not consistent with their winding order and ray doesn't allow to render both sides of a face?, to truly see if everything works correctly we need the bone transformation to be applied to the model

This commit is contained in:
Jip 2024-05-04 23:12:24 +02:00
parent 58436d2fc6
commit 2c6036f653
4 changed files with 392 additions and 0 deletions

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@ -17,6 +17,7 @@ set(LIBVITABOY_SOURCES
po.cpp
skel.cpp
)
if(WIN32)
set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)
else()