mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-04-30 08:21:47 -04:00
Game screens
This commit is contained in:
parent
a380de3a44
commit
6379ba1032
1 changed files with 31 additions and 15 deletions
40
src/main.zig
40
src/main.zig
|
@ -3,17 +3,25 @@ const rl = @import("raylib");
|
||||||
|
|
||||||
const MAX_INPUT_CHARS = 9;
|
const MAX_INPUT_CHARS = 9;
|
||||||
|
|
||||||
|
const GameScreen = enum {
|
||||||
|
logo,
|
||||||
|
gameplay,
|
||||||
|
};
|
||||||
|
|
||||||
// Still in the proof of concept phase, don't midn the mess
|
// Still in the proof of concept phase, don't midn the mess
|
||||||
pub fn main() anyerror!void {
|
pub fn main() anyerror!void {
|
||||||
const screenWidth = 800;
|
const screen_width = 800;
|
||||||
const screenHeight = 600;
|
const screen_height = 600;
|
||||||
|
|
||||||
// var timePlayed: f32 = 0.0;
|
// var timePlayed: f32 = 0.0;
|
||||||
|
|
||||||
rl.initWindow(screenWidth, screenHeight, "My Simulation");
|
rl.initWindow(screen_width, screen_height, "My Simulation");
|
||||||
defer rl.closeWindow();
|
defer rl.closeWindow();
|
||||||
|
|
||||||
// var textBox = rl.Rectangle.init(screenWidth / 2.0 - 100, 180, 50);
|
var current_screen: GameScreen = .logo;
|
||||||
|
var frame_counter: i32 = 0;
|
||||||
|
|
||||||
|
// var textBox = rl.Rectangle.init(screen_width / 2.0 - 100, 180, 50);
|
||||||
// var mouseOnText = false;
|
// var mouseOnText = false;
|
||||||
// var letterCount = 0;
|
// var letterCount = 0;
|
||||||
|
|
||||||
|
@ -31,25 +39,33 @@ pub fn main() anyerror!void {
|
||||||
while (!rl.windowShouldClose()) {
|
while (!rl.windowShouldClose()) {
|
||||||
|
|
||||||
// Update
|
// Update
|
||||||
|
|
||||||
// Load music
|
|
||||||
// ------------------
|
// ------------------
|
||||||
// rl.updateMusicStream(music);
|
switch (current_screen) {
|
||||||
// rl.playMusicStream(music);
|
.logo => {
|
||||||
|
frame_counter += 1;
|
||||||
|
|
||||||
// timePlayed = rl.getMusicTimePlayed(music) / rl.getMusicTimeLength(music);
|
if (frame_counter > 120) current_screen = .gameplay;
|
||||||
// if (timePlayed > 1.0) timePlayed = 1.0;
|
},
|
||||||
|
.gameplay => {},
|
||||||
|
}
|
||||||
// ------------------
|
// ------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
rl.beginDrawing();
|
rl.beginDrawing();
|
||||||
defer rl.endDrawing();
|
defer rl.endDrawing();
|
||||||
|
|
||||||
|
switch (current_screen) {
|
||||||
|
.logo => {
|
||||||
// Splash screen
|
// Splash screen
|
||||||
rl.drawTexture(splash, 0, 0, rl.Color.white);
|
rl.drawTexture(splash, 0, 0, rl.Color.white);
|
||||||
rl.drawTexture(logo, screenWidth / 2.0 - 240, 30, rl.Color.white);
|
rl.drawTexture(logo, screen_width / 2.0 - 240, 30, rl.Color.white);
|
||||||
|
|
||||||
// Loading text
|
// Loading text
|
||||||
rl.drawText("Reticulating splines...", 20, screenHeight - 30, 20, rl.Color.white);
|
rl.drawText("Reticulating splines...", 20, screen_height - 30, 20, rl.Color.white);
|
||||||
|
},
|
||||||
|
.gameplay => {
|
||||||
|
rl.clearBackground(rl.Color.black);
|
||||||
|
},
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue