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https://github.com/simtactics/mysimulation.git
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iff2html is working and can properly parse STR# chunks.
I also added my TSOSimulatorClient work to the trunk.
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a4a7b82bb7
commit
64fddcf78e
16 changed files with 963 additions and 80 deletions
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@ -288,8 +288,7 @@ void AdvanceFrame(Skeleton_t& Skeleton, Animation_t& Animation, float TimeDelta)
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{
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float Duration = (float)Animation.Motions[0].FrameCount/30;
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AnimationTime += TimeDelta;
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while(AnimationTime >= Duration) AnimationTime -= Duration;
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if(AnimationTime<0) AnimationTime = 0; //Safe-guard against rounding error
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AnimationTime = fmodf(AnimationTime, Duration); //Loop the animation
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for(unsigned i=0; i<Animation.MotionsCount; i++){
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unsigned BoneIndex = FindBone(Skeleton, Animation.Motions[i].BoneName, Skeleton.BoneCount);
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@ -4,9 +4,9 @@
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#define PACKAGE "libvitaboy"
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/* Version number of package */
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#define VERSION_A 0
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#define VERSION_A 1
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#define VERSION_B 0
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#define VERSION_C 1
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#define VERSION_STR "0.0.1"
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#define VERSION_STR "1.0.1"
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/* You should fill the revision in if you're compiling from the trunk */
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#define REVISION 0
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@ -85,11 +85,6 @@ void ReadMesh(Mesh_t& Mesh){
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//Blended vertex
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Mesh.TransformedVertexData[i].BlendData.Weight = BlendData[i-Mesh.RealVertexCount].Weight;
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Mesh.TransformedVertexData[i].BlendData.OtherVertex = BlendData[i-Mesh.RealVertexCount].OtherVertex;
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//Inherit texture coordinates
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TextureVertex_t& Parent = TextureVertexData[Mesh.TransformedVertexData[i].BlendData.OtherVertex];
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Mesh.TransformedVertexData[i].TextureCoord.u = Parent.u;
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Mesh.TransformedVertexData[i].TextureCoord.v = Parent.v;
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}
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}
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