mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-04-30 08:21:47 -04:00
isometric illusion using billboard function
This commit is contained in:
parent
31ad180d66
commit
6c42a20204
3 changed files with 12 additions and 8 deletions
BIN
resources/items/dorms/table_3.png
Executable file
BIN
resources/items/dorms/table_3.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
BIN
resources/items/dorms/table_4.png
Executable file
BIN
resources/items/dorms/table_4.png
Executable file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
20
src/main.zig
20
src/main.zig
|
@ -24,14 +24,15 @@ pub fn main() anyerror!void {
|
|||
var frame_counter: i32 = 0;
|
||||
|
||||
var camera = rl.Camera3D{
|
||||
.position = rl.Vector3.init(0.0, 10.0, 10.0),
|
||||
.position = rl.Vector3.init(0.0, 20.0, 20.0),
|
||||
.target = rl.Vector3.init(0, 0.0, 0),
|
||||
.up = rl.Vector3.init(0, 1.0, 0),
|
||||
.fovy = 60,
|
||||
.fovy = 30,
|
||||
.projection = rl.CameraProjection.camera_perspective,
|
||||
};
|
||||
|
||||
const floorLevel = rl.Vector3.init(0.0, 0.0, 0.0);
|
||||
const itemStatic = rl.Vector3.init(0.0, 2.0, 0.0);
|
||||
|
||||
// const planePosition = rl.Vector3.init(0.0, 0.0, 0.0);
|
||||
|
||||
|
@ -46,8 +47,10 @@ pub fn main() anyerror!void {
|
|||
// defer rl.closeAudioDevice();
|
||||
const logo = rl.Texture.init("resources/logo.png");
|
||||
const splash = rl.Texture.init("resources/tsosplash.png");
|
||||
const table4 = rl.Texture.init("resources/items/dorms/table_4.png");
|
||||
defer rl.unloadTexture(splash);
|
||||
defer rl.unloadTexture(logo);
|
||||
defer rl.unloadTexture(table4);
|
||||
|
||||
while (!rl.windowShouldClose()) {
|
||||
|
||||
|
@ -59,14 +62,13 @@ pub fn main() anyerror!void {
|
|||
.login => {
|
||||
frame_counter += 1;
|
||||
|
||||
if (frame_counter > 120) current_screen = .world;
|
||||
if (frame_counter > 120) current_screen = .lot;
|
||||
},
|
||||
//
|
||||
.cas => {},
|
||||
.map => {},
|
||||
.lot => {
|
||||
camera.update(rl.CameraMode.camera_third_person);
|
||||
try world.load_floors("resources/empty_lot_mysim.json");
|
||||
// camera.update(rl.CameraMode.camera_custom);
|
||||
},
|
||||
}
|
||||
// ------------------
|
||||
|
@ -87,15 +89,17 @@ pub fn main() anyerror!void {
|
|||
},
|
||||
// Skip this for now
|
||||
.cas => {},
|
||||
.map => {},
|
||||
// "World" (i.e. lot view)
|
||||
.lot => {
|
||||
rl.clearBackground(rl.Color.ray_white);
|
||||
rl.clearBackground(rl.Color.sky_blue);
|
||||
|
||||
camera.begin();
|
||||
defer camera.end();
|
||||
|
||||
rl.drawPlane(floorLevel, rl.Vector2.init(2, 2), rl.Color.green);
|
||||
rl.drawGrid(64, 1.0);
|
||||
rl.drawPlane(floorLevel, rl.Vector2.init(64, 64), rl.Color.dark_green);
|
||||
rl.drawBillboard(camera, table4, itemStatic, 2.0, rl.Color.white);
|
||||
// rl.drawGrid(64, 1.0);
|
||||
},
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue