WIP - rotation of the bones is problematic

This commit is contained in:
Jip 2024-05-05 17:35:07 +02:00
parent 2c6036f653
commit 7bfbb6bff8
2 changed files with 155 additions and 35 deletions

View file

@ -255,7 +255,7 @@ static void DrawMeshes()
glColor3f(1.0, 1.0, 1.0);
glPushMatrix();
glLoadIdentity();
TransformVertices(Skeleton.Bones[0]);
//TransformVertices(Skeleton.Bones[0]);
glPopMatrix();
BlendVertices();
@ -424,7 +424,7 @@ static int Startup()
ReadAnimation(Animation);
free(InData);
AdvanceFrame(Skeleton, Animation, 0);
//AdvanceFrame(Skeleton, Animation, 0);
return 1;
}