Working skeleton parser and "renderer", though at the moment the body mesh does not map correctly on to the skeleton.

This commit is contained in:
Fatbag 2012-02-07 15:49:09 -06:00
parent c3e5da64f3
commit 860f67d522
6 changed files with 296 additions and 91 deletions

View file

@ -9,6 +9,7 @@ set(LIBVITABOY_SOURCES
anim.cpp
libvitaboy.cpp
mesh.cpp
skel.cpp
)
if(WIN32)
set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)