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Working skeleton parser and "renderer", though at the moment the body mesh does not map correctly on to the skeleton.
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6 changed files with 296 additions and 91 deletions
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@ -9,6 +9,7 @@ set(LIBVITABOY_SOURCES
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anim.cpp
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libvitaboy.cpp
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mesh.cpp
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skel.cpp
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)
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if(WIN32)
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set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)
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