Fully functional cst parser.

New client code for Windows. The window does not appear until the OpenGL rendering context has completely initialized and (one day) has the first frame ready to draw.
This commit is contained in:
Fatbag 2012-03-18 23:06:08 -05:00
parent b746dbe407
commit 8bb608d5ce
28 changed files with 897 additions and 107 deletions

View file

@ -3,4 +3,16 @@ alpha to beta), this file contains only the things that are worked on currently
While anybody is free to work on _anything_ at any point during Niotso's time, this list shall ONLY contain those relevant
to complete the criteria for the next development phase, which can be found here:
<http://wiki.niotso.org/Niotso_Release_Schedule>
<http://wiki.niotso.org/Niotso_Release_Schedule>
//----------//
Development Phase: Planning
Technical Preview 1
Schedule: (Not very subject to change)
1. Implement cst and uis parsers [40%]
2. Replicate functionality up until the login dialog
3. Implement the OpenGL-based windowing system
4. Replicate character selection and creation features and the city selection dialog
5. Implement the code needed to allow the game to read all necessary files from the TSOClient folder