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https://github.com/simtactics/mysimulation.git
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Added FSO.Files for use with the API server
Don't ask me. FreeSO is the prime example of dependency hell.
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parent
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104 changed files with 14653 additions and 163 deletions
438
server/tso.files/Formats/IFF/Chunks/STR.cs
Executable file
438
server/tso.files/Formats/IFF/Chunks/STR.cs
Executable file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using FSO.Files.Utils;
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namespace FSO.Files.Formats.IFF.Chunks
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{
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/// <summary>
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/// This chunk type holds text strings.
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/// The first two bytes correspond to the format code, of which there are four types.
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/// Some chunks in the game do not specify any data after the version number, so be sure to implement bounds checking.
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/// </summary>
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public class STR : IffChunk
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{
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public static string[] LanguageSetNames =
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{
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"English (US)",
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"English (UK)",
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"French",
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"German",
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"Italian",
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"Spanish",
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"Dutch",
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"Danish",
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"Swedish",
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"Norwegian",
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"Finish",
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"Hebrew",
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"Russian",
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"Portuguese",
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"Japanese",
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"Polish",
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"Simplified Chinese",
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"Traditional Chinese",
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"Thai",
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"Korean",
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"Slovak"
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};
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public STRLanguageSet[] LanguageSets = new STRLanguageSet[20];
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public static STRLangCode DefaultLangCode = STRLangCode.EnglishUS;
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public STR()
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{
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for (int i = 0; i < 20; i++) LanguageSets[i] = new STRLanguageSet { Strings = new STRItem[0] };
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}
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/// <summary>
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/// How many strings are in this chunk?
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/// </summary>
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public int Length
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{
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get
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{
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return LanguageSets[0]?.Strings.Length ?? 0;
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}
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}
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public STRLanguageSet GetLanguageSet(STRLangCode set)
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{
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if (set == STRLangCode.Default) set = DefaultLangCode;
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int code = (int)set;
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if ((LanguageSets[code-1]?.Strings.Length ?? 0) == 0) return LanguageSets[0]; //if undefined, fallback to English US
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else return LanguageSets[code-1];
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}
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public bool IsSetInit(STRLangCode set)
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{
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if (set == STRLangCode.Default) set = DefaultLangCode;
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if (set == STRLangCode.EnglishUS) return true;
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int code = (int)set;
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return (LanguageSets[code - 1].Strings.Length > 0);
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}
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public void InitLanguageSet(STRLangCode set)
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{
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if (set == STRLangCode.Default) set = DefaultLangCode;
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int code = (int)set;
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var length = LanguageSets[0].Strings.Length;
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LanguageSets[code - 1].Strings = new STRItem[length];
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for (int i=0; i< length; i++)
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{
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var src = LanguageSets[0].Strings[i];
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LanguageSets[code - 1].Strings[i] = new STRItem()
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{
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LanguageCode = (byte)code,
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Value = src.Value,
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Comment = src.Comment
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};
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}
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}
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/// <summary>
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/// Gets a string from this chunk.
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/// </summary>
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/// <param name="index">Index of string.</param>
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/// <returns>A string at specific index, null if not found.</returns>
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///
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public string GetString(int index)
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{
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return GetString(index, STRLangCode.Default);
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}
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public string GetString(int index, STRLangCode language)
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{
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var item = GetStringEntry(index, language);
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if (item != null)
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{
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return item.Value;
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}
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return null;
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}
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public string GetComment(int index)
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{
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return GetComment(index, STRLangCode.Default);
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}
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public string GetComment(int index, STRLangCode language)
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{
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var item = GetStringEntry(index, language);
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if (item != null)
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{
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return item.Comment;
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}
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return null;
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}
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public void SetString(int index, string value)
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{
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SetString(index, value, STRLangCode.Default);
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}
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public void SetString(int index, string value, STRLangCode language)
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{
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var languageSet = GetLanguageSet(language);
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if (index < languageSet.Strings.Length)
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{
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languageSet.Strings[index].Value = value;
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}
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}
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public void SwapString(int srcindex, int dstindex)
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{
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foreach (var languageSet in LanguageSets)
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{
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if (languageSet.Strings.Length == 0) continue; //language not initialized
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var temp = languageSet.Strings[srcindex];
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languageSet.Strings[srcindex] = languageSet.Strings[dstindex];
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languageSet.Strings[dstindex] = temp;
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}
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}
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public void InsertString(int index, STRItem item)
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{
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byte i = 1;
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foreach (var languageSet in LanguageSets) {
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if (languageSet.Strings.Length == 0 && i > 1)
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{
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i++;
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continue; //language not initialized
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}
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var newStr = new STRItem[languageSet.Strings.Length + 1];
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Array.Copy(languageSet.Strings, newStr, index); //copy before strings
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newStr[index] = new STRItem()
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{
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LanguageCode = i,
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Value = item.Value,
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Comment = item.Comment
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};
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Array.Copy(languageSet.Strings, index, newStr, index + 1, (languageSet.Strings.Length - index));
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languageSet.Strings = newStr;
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i++;
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}
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}
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public void RemoveString(int index)
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{
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foreach (var languageSet in LanguageSets)
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{
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if (languageSet.Strings.Length == 0) continue; //language not initialized
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var newStr = new STRItem[languageSet.Strings.Length - 1];
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Array.Copy(languageSet.Strings, newStr, index); //copy before strings
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Array.Copy(languageSet.Strings, index + 1, newStr, index, (languageSet.Strings.Length - (index + 1)));
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languageSet.Strings = newStr;
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}
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}
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/// <summary>
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/// Gets a STRItem instance from this STR chunk.
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/// </summary>
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/// <param name="index">Index of STRItem.</param>
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/// <returns>STRItem at index, null if not found.</returns>
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public STRItem GetStringEntry(int index)
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{
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return GetStringEntry(index, STRLangCode.Default);
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}
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public STRItem GetStringEntry(int index, STRLangCode language)
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{
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var languageSet = GetLanguageSet(language);
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if (index < (languageSet?.Strings.Length ?? 0) && index > -1)
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{
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return languageSet.Strings[index];
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}
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return null;
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}
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/// <summary>
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/// Reads a STR chunk from a stream.
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/// </summary>
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/// <param name="iff">An Iff instance.</param>
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/// <param name="stream">A Stream object holding a STR chunk.</param>
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public override void Read(IffFile iff, Stream stream)
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{
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using (var io = IoBuffer.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
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{
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var formatCode = io.ReadInt16();
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LanguageSets = new STRLanguageSet[20];
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if (!io.HasMore){
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for (int i = 0; i < 20; i++) LanguageSets[i] = new STRLanguageSet { Strings = new STRItem[0] };
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return;
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}
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if (formatCode == 0)
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{
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var numStrings = io.ReadUInt16();
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for (int i = 0; i < 20; i++) LanguageSets[i] = new STRLanguageSet { Strings = new STRItem[0] };
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LanguageSets[0].Strings = new STRItem[numStrings];
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for (var i = 0; i < numStrings; i++)
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{
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LanguageSets[0].Strings[i] = new STRItem
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{
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Value = io.ReadPascalString()
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};
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}
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}
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//This format changed 00 00 to use C strings rather than Pascal strings.
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else if (formatCode == -1)
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{
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var numStrings = io.ReadUInt16();
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for (int i = 0; i < 20; i++) LanguageSets[i] = new STRLanguageSet { Strings = new STRItem[0] };
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LanguageSets[0].Strings = new STRItem[numStrings];
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for (var i = 0; i < numStrings; i++)
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{
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LanguageSets[0].Strings[i] = new STRItem
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{
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Value = io.ReadNullTerminatedUTF8()
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};
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}
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}
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//This format changed FF FF to use string pairs rather than single strings.
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else if (formatCode == -2)
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{
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var numStrings = io.ReadUInt16();
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for (int i = 0; i < 20; i++) LanguageSets[i] = new STRLanguageSet { Strings = new STRItem[0] };
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LanguageSets[0].Strings = new STRItem[numStrings];
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for (var i = 0; i < numStrings; i++)
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{
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LanguageSets[0].Strings[i] = new STRItem
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{
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Value = io.ReadNullTerminatedString(),
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Comment = io.ReadNullTerminatedString()
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};
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}
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}
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//This format changed FD FF to use a language code.
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else if (formatCode == -3)
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{
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var numStrings = io.ReadUInt16();
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for (int i = 0; i < 20; i++) LanguageSets[i] = new STRLanguageSet { Strings = new STRItem[0] };
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List<STRItem>[] LangSort = new List<STRItem>[20];
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for (var i = 0; i < numStrings; i++)
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{
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var item = new STRItem
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{
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LanguageCode = io.ReadByte(),
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Value = io.ReadNullTerminatedString(),
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Comment = io.ReadNullTerminatedString()
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};
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var lang = item.LanguageCode;
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if (lang == 0) lang = 1;
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else if (lang < 0 || lang > 20) continue; //???
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if (LangSort[lang - 1] == null)
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{
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LangSort[lang-1] = new List<STRItem>();
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}
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LangSort[lang - 1].Add(item);
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}
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for (int i=0; i<LanguageSets.Length; i++)
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{
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if (LangSort[i] != null) LanguageSets[i].Strings = LangSort[i].ToArray();
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}
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}
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//This format is only used in The Sims Online. The format is essentially a performance improvement:
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//it counteracts both the short string limit of 255 characters found in 00 00 and the inherent slowness
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//of null-terminated strings in the other formats (which requires two passes over each string), and it
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//also provides a string pair count for each language set which eliminates the need for two passes over
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//each language set.
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else if (formatCode == -4)
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{
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var numLanguageSets = io.ReadByte();
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this.LanguageSets = new STRLanguageSet[numLanguageSets];
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for(var i=0; i < numLanguageSets; i++)
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{
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var item = new STRLanguageSet();
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var numStringPairs = io.ReadUInt16();
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item.Strings = new STRItem[numStringPairs];
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for (var x = 0; x < numStringPairs; x++)
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{
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item.Strings[x] = new STRItem
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{
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LanguageCode = (byte)(io.ReadByte() + 1),
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Value = io.ReadVariableLengthPascalString(),
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Comment = io.ReadVariableLengthPascalString()
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};
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}
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this.LanguageSets[i] = item;
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}
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}
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}
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}
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public override bool Write(IffFile iff, Stream stream)
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{
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using (var io = IoWriter.FromStream(stream, ByteOrder.LITTLE_ENDIAN))
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{
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if (IffFile.TargetTS1)
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{
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// TS1 format - null terminated string
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io.WriteInt16(-3);
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var total = (short)LanguageSets.Sum(x => x?.Strings?.Length ?? 0);
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io.WriteInt16(total);
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foreach (var set in LanguageSets)
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{
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if (set?.Strings != null)
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{
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foreach (var str in set.Strings)
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{
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io.WriteByte((byte)(str.LanguageCode));
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io.WriteNullTerminatedString(str.Value);
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io.WriteNullTerminatedString(str.Comment);
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}
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}
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}
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for (int i=0; i<total; i++)
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{
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io.WriteByte(0xA3);
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}
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}
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else
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{
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// TSO format - variable length pascal
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io.WriteInt16(-4);
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io.WriteByte(20);
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foreach (var set in LanguageSets)
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{
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if (set?.Strings == null)
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{
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io.WriteInt16(0);
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}
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else
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{
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io.WriteUInt16((ushort)set.Strings.Length);
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foreach (var str in set.Strings)
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{
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io.WriteByte((byte)(str.LanguageCode - 1));
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io.WriteVariableLengthPascalString(str.Value);
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io.WriteVariableLengthPascalString(str.Comment);
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}
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}
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}
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}
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return true;
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}
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}
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}
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/// <summary>
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/// Item in a STR chunk.
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/// </summary>
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public class STRItem
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{
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public byte LanguageCode;
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public string Value;
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public string Comment;
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public STRItem()
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{
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}
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public STRItem(string value)
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{
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Value = value;
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Comment = "";
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}
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}
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public enum STRLangCode : byte
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{
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Default = 0,
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EnglishUS = 1,
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EnglishUK = 2,
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French = 3,
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German = 4,
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Italian = 5,
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Spanish = 6,
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Dutch = 7,
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Danish = 8,
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Swedish = 9,
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Norwegian = 10,
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Finish = 11,
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Hebrew = 12,
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Russian = 13,
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Portuguese = 14,
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Japanese = 15,
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Polish = 16,
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SimplifiedChinese = 17,
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TraditionalChinese = 18,
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Thai = 19,
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Korean = 20,
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//begin freeso
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Slovak = 21
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}
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/// <summary>
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/// Set of STRItems for a language.
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/// </summary>
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public class STRLanguageSet
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{
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public STRItem[] Strings = new STRItem[0];
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}
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}
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