Working head renderer, with pixel-perfect results. As for bodies, all appendages are rendered in the same place...

This commit is contained in:
Fatbag 2012-02-05 21:02:28 -06:00
parent 008363ce8f
commit a134def031
4 changed files with 591 additions and 2 deletions

View file

@ -8,6 +8,7 @@ set(LIBVITABOY_MINOR 1)
set(LIBVITABOY_SOURCES
anim.cpp
libvitaboy.cpp
mesh.cpp
)
if(WIN32)
set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)
@ -29,4 +30,7 @@ set_target_properties(libvitaboy_shared PROPERTIES
CLEAN_DIRECT_OUTPUT 1)
add_executable(vbparse vbparse.cpp)
target_link_libraries(vbparse libvitaboy_static)
target_link_libraries(vbparse libvitaboy_static)
add_executable(Renderer Renderer.cpp)
target_link_libraries(Renderer libvitaboy_shared "${CMAKE_SOURCE_DIR}/Libraries/libvitaboy/libSOIL.a" opengl32 glu32)