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Working head renderer, with pixel-perfect results. As for bodies, all appendages are rendered in the same place...
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4 changed files with 591 additions and 2 deletions
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@ -8,6 +8,7 @@ set(LIBVITABOY_MINOR 1)
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set(LIBVITABOY_SOURCES
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anim.cpp
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libvitaboy.cpp
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mesh.cpp
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)
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if(WIN32)
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set(LIBVITABOY_SOURCES ${LIBVITABOY_SOURCES} resource.rc)
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@ -29,4 +30,7 @@ set_target_properties(libvitaboy_shared PROPERTIES
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CLEAN_DIRECT_OUTPUT 1)
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add_executable(vbparse vbparse.cpp)
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target_link_libraries(vbparse libvitaboy_static)
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target_link_libraries(vbparse libvitaboy_static)
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add_executable(Renderer Renderer.cpp)
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target_link_libraries(Renderer libvitaboy_shared "${CMAKE_SOURCE_DIR}/Libraries/libvitaboy/libSOIL.a" opengl32 glu32)
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