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Open object format
- To make prototyping and possibly future custom content easier, I've created a JSON-based object format with the same properties found in The Sims - Renamed dorms directory to dorm - Added some d20 C code I found to possibly enhance the skill system in the future - Added voting machine by Don Hopkins - Removed core.h in favor of niotso.zig which accomplishes the same thing
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31 changed files with 259 additions and 33 deletions
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@ -16,7 +16,7 @@ pub fn build(b: *std.Build) void {
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "mysimulation",
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.name = "mysim",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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@ -80,6 +80,7 @@ pub fn build(b: *std.Build) void {
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});
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exe_unit_tests.linkLibC();
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exe_unit_tests.linkLibCpp();
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exe_unit_tests.addIncludePath(.{ .path = "./library" });
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exe_unit_tests.root_module.addImport("raylib", raylib);
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