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Added OptiPNG's opngreduc.c functionality to iff2html. The results are fantastic for typical SPR# images, reducing images to about half the size they were before.
On diner_steel2: 113073 bytes -> 57004 bytes; 57004/113073= 0.5041 or 50% original size
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@ -21,6 +21,7 @@
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#include <bmp/read_bmp.h>
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#include <setjmp.h>
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#include <libpng/png.h>
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#include "opngreduc.h"
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int WritePNG(const char * OutName, const IFFChunk * ChunkData, const IFFSprite * Sprite, size_t * Width, size_t * Height){
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FILE * hFile;
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@ -121,6 +122,7 @@ int WritePNG(const char * OutName, const IFFChunk * ChunkData, const IFFSprite *
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PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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png_set_rows(png_ptr, info_ptr, row_pointers);
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opng_reduce_image(png_ptr, info_ptr, OPNG_REDUCE_ALL);
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, NULL);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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