Added instructions for libvitaboy Renderer to Renderer.cpp

This commit is contained in:
Fatbag 2012-02-19 11:00:10 -06:00
parent 6df7a494a1
commit ad9054fbd7

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@ -14,6 +14,35 @@
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
Instructions:
You must have the following files in the same directory as the Renderer binary:
Skeleton:
* skeleton.skel ("adult.skel" in ./avatardata/skeletons/)
Meshes:
* body.mesh (pick one from ./avatardata/bodies/meshes/)
* head.mesh (pick one from ./avatardata/heads/meshes/)
* lhand.mesh (pick one from ./avatardata/hands/meshes/)
* rhand.mesh (pick one from ./avatardata/hands/meshes/)
Textures:
* body.jpg (pick one from ./avatardata/bodies/textures/)
* head.jpg (pick one from ./avatardata/heads/textures/)
* hand.jpg (pick one from ./avatardata/hands/textures/)
Animation:
* animation.anim (pick one from avatardata/animations)
==== Controls ====
Arrow keys: Rotate the sim
i,j,k,l: Translate the sim around the screen
z,x: Rotate the sim like a clock
a,s: Zoom in, out
n: Animate the character
*/
#include <windows.h> // Header File For Windows
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library