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managed to get the projects compiling, jpg has been disabled for now and I wasn't able to test the runtime until I can get my hands on the files required by libgldemo
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601 changed files with 334759 additions and 69 deletions
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@ -48,8 +48,8 @@
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*/
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#include <math.h>
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#include <FileHandler.hpp>
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#include <libgldemo.h>
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#include <FileHandler.h>
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#include "../libgldemo/libgldemo.h"
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#include "libvitaboy.hpp"
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static float zoom = -10;
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@ -122,7 +122,7 @@ static int LoadTextures()
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}
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glBindTexture(GL_TEXTURE_2D, texture[i]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, Image->Width, Image->Height, 0, GL_BGR, GL_UNSIGNED_BYTE, Image->Data);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, Image->Width, Image->Height, 0, GL_BGR_EXT, GL_UNSIGNED_BYTE, Image->Data);
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free(Image->Data);
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free(Image);
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@ -144,7 +144,7 @@ static int InitGL()
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_NORMALIZE);
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glDisable(GL_BLEND);
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glDepthFunc(GL_LEQUAL);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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