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commit clean up
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parent
51a2a68f05
commit
deaf3327e0
4 changed files with 29 additions and 20 deletions
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
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@ -1,5 +0,0 @@
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{
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"files.associations": {
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"libgldemo.h": "c"
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}
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}
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@ -17,15 +17,14 @@
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*/
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#ifdef _WIN32
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#include <windows.h>
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#include <windows.h>
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#else
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#define APIENTRY
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#define APIENTRY
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <stdint.h>
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//#include <GL/glext.h>
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typedef struct {
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const char *__restrict Title;
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@ -251,7 +251,6 @@ static void BlendVertices()
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static void DrawMeshes()
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{
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//glPointSize(2.0);
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glColor3f(1.0, 1.0, 1.0);
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glPushMatrix();
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glLoadIdentity();
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@ -1,19 +1,35 @@
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/*
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libvitaboy - Open source Openrl TSO character animation library
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Special thanks to:
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libvitaboy - Open source OpenGL TSO character animation library
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Renderer.cpp - Copyright (c) 2012 Niotso Project <http://niotso.org/>
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Author(s): Fatbag <X-Fi6@phppoll.org>
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*/
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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/*
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Instructions:
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You must have the following files in the same directory as the Renderer binary:
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NErlIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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Skeleton:
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* skeleton.skel ("adult.skel" in ./avatardata/skeletons/)
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Meshes:
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* body.mesh (pick one from ./avatardata/bodies/meshes/)
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* head.mesh (pick one from ./avatardata/heads/meshes/)
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* lhand.mesh (pick one from ./avatardata/hands/meshes/)
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* rhand.mesh (pick one from ./avatardata/hands/meshes/)
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Textures:
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* body.jpg (pick one from ./avatardata/bodies/textures/)
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* head.jpg (pick one from ./avatardata/heads/textures/)
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* hand.jpg (pick one from ./avatardata/hands/textures/)
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Animation:
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* animation.anim (pick one from ./avatardata/animations/)
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==== Controls ====
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1: Toggle skeleton
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2: Toggle the mesh
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n: Animate the character
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*/
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#include "raylib.h"
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#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
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