mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-03-23 01:42:24 +00:00
Working animations, albeit without time synchronization; will run too fast, but working nevertheless
This commit is contained in:
parent
b05b32d5f5
commit
e3f6880ed2
7 changed files with 190 additions and 28 deletions
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@ -1,10 +1,18 @@
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/*
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/*
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* This Code Was Created By Jeff Molofee 2000
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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* A HUGE Thanks To Fredric Echols For Cleaning Up
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* And Optimizing The Base Code, Making It More Flexible!
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Permission to use, copy, modify, and/or distribute this software for any
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* If You've Found This Code Useful, Please Let Me Know.
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purpose with or without fee is hereby granted, provided that the above
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* Visit My Site At nehe.gamedev.net
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copyright notice and this permission notice appear in all copies.
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*/
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <windows.h> // Header File For Windows
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#include <windows.h> // Header File For Windows
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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@ -22,6 +30,8 @@ bool keys[256] = {0}; // Array Used For The Keyboard Routine
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bool active=TRUE; // Window Active Flag Set To TRUE By Default
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bool active=TRUE; // Window Active Flag Set To TRUE By Default
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bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
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bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
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bool press = false;
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float zoom = -10;
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float zoom = -10;
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struct CharacterPlacement_t {
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struct CharacterPlacement_t {
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Vertex_t Translation;
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Vertex_t Translation;
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@ -33,7 +43,7 @@ CharacterPlacement_t Character = {{0,-3,0}, {0,0,0}};
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Skeleton_t Skeleton;
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Skeleton_t Skeleton;
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unsigned TextureCount = 3;
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unsigned TextureCount = 3;
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GLuint texture[3]; // Storage For One Texture ( NEW )
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GLuint texture[3];
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enum { Texture_Body, Texture_Head, Texture_Hand };
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enum { Texture_Body, Texture_Head, Texture_Hand };
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const char* TexturePaths[] = {"body.jpg", "head.jpg", "hand.jpg"};
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const char* TexturePaths[] = {"body.jpg", "head.jpg", "hand.jpg"};
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@ -43,6 +53,8 @@ enum { Mesh_Body, Mesh_Head, Mesh_LHand, Mesh_RHand };
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unsigned Mesh_UseTexture[] = { Texture_Body, Texture_Head, Texture_Hand, Texture_Hand };
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unsigned Mesh_UseTexture[] = { Texture_Body, Texture_Head, Texture_Hand, Texture_Hand };
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const char* MeshActivate[] = {NULL, "HEAD", "L_HAND", "R_HAND"};
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const char* MeshActivate[] = {NULL, "HEAD", "L_HAND", "R_HAND"};
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Animation_t Animation;
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bool ShowMesh = true;
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bool ShowMesh = true;
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bool ShowSkeleton = true;
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bool ShowSkeleton = true;
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@ -52,7 +64,7 @@ int LoadGLTextures() // Load Bitmaps And Convert To Textures
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{
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{
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for(int i=0; i<3; i++){
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for(int i=0; i<3; i++){
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/* load an image file directly as a new OpenGL texture */
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/* load an image file directly as a new OpenGL texture */
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texture[i] = SOIL_load_OGL_texture(TexturePaths[i], SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_MIPMAPS);
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texture[i] = SOIL_load_OGL_texture(TexturePaths[i], SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, 0);
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if(texture[i] == 0)
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if(texture[i] == 0)
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return false;
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return false;
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@ -201,6 +213,30 @@ void DrawMeshes(){
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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}
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}
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void AdvanceFrame(Skeleton_t& Skeleton, Animation_t& Animation){
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static unsigned Frame = 0;
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for(unsigned i=0; i<Animation.MotionsCount; i++){
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Bone_t& Bone = Skeleton.Bones[FindBone(Skeleton, Animation.Motions[i].BoneName, Skeleton.BoneCount)];
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if(Animation.Motions[i].HasTranslation){
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Translation_t& Translation = Animation.Motions[i].Translations[Frame];
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Bone.Translation.x = Translation.x;
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Bone.Translation.y = Translation.y;
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Bone.Translation.z = Translation.z;
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}
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if(Animation.Motions[i].HasRotation){
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Rotation_t& Rotation = Animation.Motions[i].Rotations[Frame];
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Bone.Rotation.x = Rotation.x;
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Bone.Rotation.y = Rotation.y;
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Bone.Rotation.z = Rotation.z;
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Bone.Rotation.w = Rotation.w;
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}
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}
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if(++Frame >= Animation.Motions[0].FrameCount) Frame = 0;
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}
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void DrawBonesSkeleton(Bone_t& Bone){
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void DrawBonesSkeleton(Bone_t& Bone){
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glPointSize(5.0);
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glPointSize(5.0);
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glTranslatef(Bone.Translation.x, Bone.Translation.y, Bone.Translation.z);
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glTranslatef(Bone.Translation.x, Bone.Translation.y, Bone.Translation.z);
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@ -237,6 +273,7 @@ int DrawGLScene(void) // Here's Where We Do All The Drawing
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if(keys['I']){ Character.Translation.y+=0.05f; }
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if(keys['I']){ Character.Translation.y+=0.05f; }
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if(keys['J']){ Character.Translation.x-=0.05f; }
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if(keys['J']){ Character.Translation.x-=0.05f; }
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if(keys['L']){ Character.Translation.x+=0.05f; }
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if(keys['L']){ Character.Translation.x+=0.05f; }
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if(keys['N']){ AdvanceFrame(Skeleton, Animation); }
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
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@ -677,6 +714,33 @@ int WINAPI WinMain( HINSTANCE, // Instance
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VBFile.set(InData, FileSize);
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VBFile.set(InData, FileSize);
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ReadMesh(Meshes[3]);
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ReadMesh(Meshes[3]);
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free(InData);
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free(InData);
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hFile = CreateFile("animation.anim", GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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if(hFile == INVALID_HANDLE_VALUE){
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if(GetLastError() == ERROR_FILE_NOT_FOUND){
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MessageBox(NULL, "animation.anim does not exist.", "Error", MB_OK);
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return 0;
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}
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MessageBox(NULL, "animation.anim could not be opened for reading.", "Error", MB_OK);
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return 0;
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}
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FileSize = GetFileSize(hFile, NULL);
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InData = (uint8_t*) malloc(FileSize);
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if(InData == NULL){
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MessageBox(NULL, "Memory for animation.anim could not be allocated.", "Error", MB_OK);
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return 0;
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}
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if(!ReadFile(hFile, InData, FileSize, &bytestransferred, NULL) || bytestransferred != FileSize){
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MessageBox(NULL, "animation.anim could not be read.", "Error", MB_OK);
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return 0;
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}
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CloseHandle(hFile);
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VBFile.set(InData, FileSize);
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ReadAnimation(Animation);
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free(InData);
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AdvanceFrame(Skeleton, Animation);
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// Create Our OpenGL Window
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// Create Our OpenGL Window
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if (!CreateGLWindow("libvitaboy - Renderer",640,480,16,fullscreen))
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if (!CreateGLWindow("libvitaboy - Renderer",640,480,16,fullscreen))
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@ -1,3 +1,19 @@
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/*
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "libvitaboy.hpp"
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#include "libvitaboy.hpp"
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static unsigned motionnumber = 0;
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static unsigned motionnumber = 0;
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@ -49,18 +65,18 @@ void ReadMotion(Animation_t& Animation, Motion_t& Motion){
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printf(" | HasTranslation: %u\n", Motion.HasTranslation);
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printf(" | HasTranslation: %u\n", Motion.HasTranslation);
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Motion.HasRotation = VBFile.readint8();
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Motion.HasRotation = VBFile.readint8();
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printf(" | HasRotation: %u\n", Motion.HasRotation);
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printf(" | HasRotation: %u\n", Motion.HasRotation);
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Motion.TranslationsOffset = VBFile.readint32();
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Motion.FirstTranslation = VBFile.readint32();
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if(Motion.HasTranslation)
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if(Motion.HasTranslation)
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printf(" | TranslationsOffset: %u\n", Motion.TranslationsOffset);
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printf(" | FirstTranslation: %u\n", Motion.FirstTranslation);
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Motion.RotationsOffset = VBFile.readint32();
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Motion.FirstRotation = VBFile.readint32();
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if(Motion.HasRotation)
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if(Motion.HasRotation)
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printf(" | RotationsOffset: %u\n", Motion.RotationsOffset);
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printf(" | FirstRotation: %u\n", Motion.FirstRotation);
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if(Motion.HasTranslation){
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if(Motion.HasTranslation){
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Motion.Translations = (Translation_t*) malloc(Motion.FrameCount * sizeof(Translation_t));
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Motion.Translations = (Translation_t*) malloc(Motion.FrameCount * sizeof(Translation_t));
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unsigned pos = VBFile.getpos();
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unsigned pos = VBFile.getpos();
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VBFile.seekto(Animation.TranslationsOffset + 12*Motion.TranslationsOffset);
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VBFile.seekto(Animation.TranslationsOffset + 12*Motion.FirstTranslation);
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for(unsigned i=0; i<Motion.FrameCount; i++){
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for(unsigned i=0; i<Motion.FrameCount; i++){
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Motion.Translations[i].x = VBFile.readfloat();
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Motion.Translations[i].x = VBFile.readfloat();
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Motion.Translations[i].y = VBFile.readfloat();
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Motion.Translations[i].y = VBFile.readfloat();
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@ -73,7 +89,7 @@ void ReadMotion(Animation_t& Animation, Motion_t& Motion){
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Motion.Rotations = (Rotation_t*) malloc(Motion.FrameCount * sizeof(Rotation_t));
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Motion.Rotations = (Rotation_t*) malloc(Motion.FrameCount * sizeof(Rotation_t));
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unsigned pos = VBFile.getpos();
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unsigned pos = VBFile.getpos();
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VBFile.seekto(Animation.RotationsOffset + 16*Motion.RotationsOffset);
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VBFile.seekto(Animation.RotationsOffset + 16*Motion.FirstRotation);
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for(unsigned i=0; i<Motion.FrameCount; i++){
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for(unsigned i=0; i<Motion.FrameCount; i++){
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Motion.Rotations[i].x = VBFile.readfloat();
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Motion.Rotations[i].x = VBFile.readfloat();
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Motion.Rotations[i].y = VBFile.readfloat();
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Motion.Rotations[i].y = VBFile.readfloat();
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@ -1,3 +1,19 @@
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/*
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||||
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
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|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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||||||
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "libvitaboy.hpp"
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#include "libvitaboy.hpp"
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VBFile_t VBFile;
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VBFile_t VBFile;
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@ -20,6 +36,23 @@ void ReadPropEntries(Prop_t& Prop){
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}
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}
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}
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}
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void CombineQuaternions(Rotation_t * Destination, Rotation_t * Source){
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// the constructor takes its arguments as (x, y, z, w)
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float dx = Destination->x;
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float dy = Destination->y;
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float dz = Destination->z;
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float dw = Destination->w;
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float sx = Source->x;
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float sy = Source->y;
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float sz = Source->z;
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float sw = Source->w;
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Destination->x = dw*sx + dx*sw + dy*sz - dz*sy;
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Destination->y = dw*sy + dy*sw + dz*sx - dx*sz;
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Destination->z = dw*sz + dz*sw + dx*sy - dy*sx;
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Destination->w = dw*sw - dx*sx - dy*sy - dz*sz;
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}
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void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion){
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void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion){
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float x2 = Quaternion->x * Quaternion->x;
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float x2 = Quaternion->x * Quaternion->x;
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float y2 = Quaternion->y * Quaternion->y;
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float y2 = Quaternion->y * Quaternion->y;
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@ -30,17 +63,17 @@ void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion){
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float wx = Quaternion->w * Quaternion->x;
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float wx = Quaternion->w * Quaternion->x;
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float wy = Quaternion->w * Quaternion->y;
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float wy = Quaternion->w * Quaternion->y;
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float wz = Quaternion->w * Quaternion->z;
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float wz = Quaternion->w * Quaternion->z;
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Matrix[0] = 1.0f - 2.0f * (y2 + z2);
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Matrix[0] = 1.0f - 2.0f * (y2 + z2);
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Matrix[1] = 2.0f * (xy - wz);
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Matrix[1] = 2.0f * (xy - wz);
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Matrix[2] = 2.0f * (xz + wy);
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Matrix[2] = 2.0f * (xz + wy);
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Matrix[3] = 0.0f;
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Matrix[3] = 0.0f;
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Matrix[4] = 2.0f * (xy + wz);
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Matrix[4] = 2.0f * (xy + wz);
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Matrix[5] = 1.0f - 2.0f * (x2 + z2);
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Matrix[5] = 1.0f - 2.0f * (x2 + z2);
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Matrix[6] = 2.0f * (yz - wx);
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Matrix[6] = 2.0f * (yz - wx);
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Matrix[7] = 0.0f;
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Matrix[7] = 0.0f;
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Matrix[8] = 2.0f * (xz - wy);
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Matrix[8] = 2.0f * (xz - wy);
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Matrix[9] = 2.0f * (yz + wx);
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Matrix[9] = 2.0f * (yz + wx);
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Matrix[10] = 1.0f - 2.0f * (x2 + y2);
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Matrix[10] = 1.0f - 2.0f * (x2 + y2);
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Matrix[11] = 0.0f;
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Matrix[11] = 0.0f;
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Matrix[12] = 0.0f;
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Matrix[12] = 0.0f;
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@ -1,3 +1,19 @@
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/*
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libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
|
||||||
|
|
||||||
|
Permission to use, copy, modify, and/or distribute this software for any
|
||||||
|
purpose with or without fee is hereby granted, provided that the above
|
||||||
|
copyright notice and this permission notice appear in all copies.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||||
|
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||||
|
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||||
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||||
|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||||
|
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
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|
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <string.h>
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#include <string.h>
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@ -106,6 +122,7 @@ struct PropsList_t {
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void ReadPropEntry(KeyValuePair_t& Entry);
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void ReadPropEntry(KeyValuePair_t& Entry);
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void ReadPropEntries(Prop_t& Prop);
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void ReadPropEntries(Prop_t& Prop);
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void ReadPropsList(PropsList_t& PropsList);
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void ReadPropsList(PropsList_t& PropsList);
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void CombineQuaternions(Rotation_t * Destination, Rotation_t * Source);
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void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion);
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void FindQuaternionMatrix(float * Matrix, Rotation_t * Quaternion);
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@ -130,8 +147,8 @@ struct Motion_t {
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float Duration;
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float Duration;
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uint8_t HasTranslation;
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uint8_t HasTranslation;
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uint8_t HasRotation;
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uint8_t HasRotation;
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uint32_t TranslationsOffset;
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uint32_t FirstTranslation;
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uint32_t RotationsOffset;
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uint32_t FirstRotation;
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Translation_t * Translations;
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Translation_t * Translations;
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Rotation_t * Rotations;
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Rotation_t * Rotations;
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|
|
@ -1,3 +1,19 @@
|
||||||
|
/*
|
||||||
|
libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
|
||||||
|
|
||||||
|
Permission to use, copy, modify, and/or distribute this software for any
|
||||||
|
purpose with or without fee is hereby granted, provided that the above
|
||||||
|
copyright notice and this permission notice appear in all copies.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||||
|
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||||
|
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||||
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||||
|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||||
|
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "libvitaboy.hpp"
|
#include "libvitaboy.hpp"
|
||||||
|
|
||||||
void ReadMesh(Mesh_t& Mesh){
|
void ReadMesh(Mesh_t& Mesh){
|
||||||
|
|
|
@ -1,3 +1,19 @@
|
||||||
|
/*
|
||||||
|
libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
|
||||||
|
|
||||||
|
Permission to use, copy, modify, and/or distribute this software for any
|
||||||
|
purpose with or without fee is hereby granted, provided that the above
|
||||||
|
copyright notice and this permission notice appear in all copies.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||||
|
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||||
|
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||||
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||||
|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||||
|
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
#include "libvitaboy.hpp"
|
#include "libvitaboy.hpp"
|
||||||
|
|
||||||
static unsigned bonenumber = 0;
|
static unsigned bonenumber = 0;
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
/*
|
/*
|
||||||
vbparse.cpp - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
|
libvitaboy - Copyright (c) 2012 Fatbag <X-Fi6@phppoll.org>
|
||||||
|
|
||||||
Permission to use, copy, modify, and/or distribute this software for any
|
Permission to use, copy, modify, and/or distribute this software for any
|
||||||
purpose with or without fee is hereby granted, provided that the above
|
purpose with or without fee is hereby granted, provided that the above
|
||||||
|
|
Loading…
Add table
Reference in a new issue