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rlgl rewrite, meshes not showing up correctly yet
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commit
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5 changed files with 824 additions and 49 deletions
36
library/rlgldemo/CMakeLists.txt
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36
library/rlgldemo/CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
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project(rlgldemo)
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# Adding Raylib
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include(FetchContent)
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set(FETCHCONTENT_QUIET FALSE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
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#set raylib settings
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add_compile_definitions(SUPPORT_FILEFORMAT_JPG)
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
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GIT_TAG "master"
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GIT_PROGRESS TRUE
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)
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FetchContent_MakeAvailable(raylib)
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include_directories(${FILEHANDLER_INCLUDE})
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include_directories(${VITABOY_INCLUDE})
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# Adding our source files
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/*.cpp") # Define PROJECT_SOURCES as a list of all source files
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/*.h") # Define PROJECT_INCLUDE to be the path to the include directory of the project
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# Declaring our executable
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add_executable(${PROJECT_NAME})
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target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib libvitaboy_static FileHandler_static)
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# Setting ASSETS_PATH
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable
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